PC V2.0 Storms Brewing Dev Diary

They are like the armor slots and appear on the character screen like the armor slots. They are not mod slots for armor.

YA see! I warned you, but did you listen to me?
Don't remove any slots I said!...
Oh, no, you *knew*, didn't you?
Oh, it's just a harmless little *change*, isn't it?


1765228113161.png

💀
 
It's a big update, but it's not a major update.
-apiary and chicken coop workstations: ✅
-new zombie models✅
-jars✅
-"stats to change when temperature effects kick in"✅
-new mod slots for temperature ✅
-new storms and changes✅
Screenshot_2025-11-24_163956.webp
omg thats just the basics of whats being added and changed.
2.5 is changing the meta game play completely...
if thats not called a "major" update than no clue what is.
 
-apiary and chicken coop workstations: ✅
-new zombie models✅
-jars✅
-"stats to change when temperature effects kick in"✅
-new mod slots for temperature
-new storms and changes✅
View attachment 37509
omg thats just the basics of whats being added and changed.
2.5 is changing the meta game play completely...
if thats not called a "major" update than no clue what is.

A big update.

None of what you listed needs a world reset.

The worst that would happen is getting hit with the new temperature statuses when you load in.

"Meta changes" are not what determines if a reset is needed or not. None of that should break your save.
 
@faatal
Thank You.

I hope the map border effect itself, has remained the same, it is the best one,
compared to all of the previous types.
Effect and distance is same. The change is the size RWG uses for the border. It is now a fixed amount tiles, not some percent of world size, which made it much too big on larger worlds. Roads also squeeze along the edge better, so you don't get cities crowding them out.
 
we do know they used AI for alot of the newer graphic assests
View attachment 37506
Unless they have said some of those are AI, we don't know that for certain. Besides, I said we don't know how much they use AI. I didn't say they do not use AI or that we aren't aware of certain things they've used AI for.

Well, I use a little bit Claude AI (professional version) and it can quite reliably check for inconsistencies in legal documents and contracts, or unfair clauses for what matters. So, I don't see how checking code for inconsistencies must be that much different. :unsure:
Oh, AI is certainly useful. But it is mostly necessary to prompt it to do specific things and even then, it has limits. It doesn't know what "unfair" is unless you provide it with what you consider to be unfair because that's subjective. Yes, some things are less subjective in the realm of what's fair or not, but a lot of the definition of what is fair is subjective. Some things are easy to have it look for - spelling and grammar are easy. It can suggest improvements based on what it has seen in other legal documents or contracts, but don't be fooled into thinking it knows what is the best way to write those. It just compares what you feed it with what it has been trained on. And if it's connected to the internet as most LLMs are, it is learning a lot of things that aren't correct, which can lead to problems in what it tells you. It is fine for use as a tool to give you suggestions that you will then fact check yourself and verify that everything is correct. I certainly wouldn't ever trust a lawyer who used AI to write everything for them.

With programming, a lot of what is in a program is creative, meaning that you might do something in a specific way for your own reasons and AI isn't going to know those reasons. It might think what you did was wrong, or it may not understand what you did and think it's okay even if it's not doing what you wanted it to do. It also gets a lot of programming wrong if you start asking it to program for you. You can keep working on the prompts to fix what it gives you, but initial code provided can often have errors. This is especially true for larger programs. Small snippets are easier to do with AI than a full program or game. In the end, using AI for it might give you some of a start on obvious problems, but it can create its own problems and you'll have to go through and check whatever it did and still have to look for problems it didn't identify. In the end, you can end up doing more work than if you just did things yourself. In its current form, AI is a tool to assist, but not to replace devs. Using it for limited assistance is beneficial, but using it for significant work usually leads to having to spend more time sorting through what it did and what it didn't do right or the way you want. Consider that when a dev has to go through code another dev wrote to try to find problems and fix things (faatal has mentioned having to do that in this game), it can be time consuming and challenging because it isn't your own code. Code from an AI has the same problems. It isn't your code, making it time consuming and challenging to sort through it to find problems. You can't just read the code like a document and easily pick up mistakes. It takes a lot more to troubleshoot code than it does a document.

-apiary and chicken coop workstations: ✅
-new zombie models✅
-jars✅
-"stats to change when temperature effects kick in"✅
-new mod slots for temperature ✅
-new storms and changes✅
View attachment 37509
omg thats just the basics of whats being added and changed.
2.5 is changing the meta game play completely...
if thats not called a "major" update than no clue what is.
Those aren't major updates. Jars are barely anything. An apiary is just a workstation and the chicken coop isn't part of 2.5. Temperature may be a bit more, but it isn't something that impacts saves. Storm changes are just changes to what we already have. There are a lot of changes, but it isn't a major update. Changing meta doesn't make something a major update. As faatal said, the old saves are working fine when they test them.

None of these things change anything that is significant enough to need a new save.
 
Unless they have said some of those are AI, we don't know that for certain. Besides, I said we don't know how much they use AI. I didn't say they do not use AI or that we aren't aware of certain things they've used AI for.


Oh, AI is certainly useful.

Those aren't major updates. Jars are barely anything. An apiary is just a workstation and the chicken coop isn't part of 2.5. Temperature may be a bit more, but it isn't something that impacts saves. Storm changes are just changes to what we already have. There are a lot of changes, but it isn't a major update. Changing meta doesn't make something a major update. As faatal said, the old saves are working fine when they test them.
AI considers the 2.5 update to be major not minor
Screenshot 2025-12-08 192455.png
 
Enjoy, guys !

The release notes of 2.5 are here :)


I only got to the first paragraph and have a question.

1765246594481.png

It says the stable update for all platforms will be out before the holidays.
Does that mean before Christmas all will have it? If so that is going to be some fast work.
Not only an experimental but doesn't it take a while for it to trickle through MS and Sony before they release it.
If this is all true then good on TFP and Merry Christmas to all :)
 
I only got to the first paragraph and have a question.

View attachment 37511

It says the stable update for all platforms will be out before the holidays.
Does that mean before Christmas all will have it? If so that is going to be some fast work.
Not only an experimental but doesn't it take a while for it to trickle through MS and Sony before they release it.
If this is all true then good on TFP and Merry Christmas to all :)
I have this weird feeling that Xbox might release 2.5 late, as always, and people will be mad at TFP instead of Microsoft (which controls the release for Xbox). We'll see how this plays out soon; but I sure hope not since everyone should be enjoying the 2.5 update during the Holidays (to be clear, I'm on PC, but feel bad if some people don't get the update as the same time as everybody else).
 
@faatal
I have one minor, request. If it has not been done yet, will you relay the request
to the animator, please. With the variation in speed being adjusted, can they add
a variable for the player sway speed, so that it also slows down to visually match.

I like the trudge debuffs, and for that I only unlock backpack slots, if I find a mod, and
still constantly overload my back pack, when on the way, home or to the trader.

When I am slowed in forward movement, the sway animation still resembles, running.
For a visual, just fully load your backpack and run.
 
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