PC V2.0 Storms Brewing Dev Diary

But I mean in the future could we get generic clothing? As apart of the wardrobe system
I kid you not, taking initiative about this system in your hands can be your first modding experiment. If you can make new armour pieces, that would be just Light armour clothes with some makeshift armour atop flannel shirts, jackets and jeans, than anything simpler will be an easy peasy for you.
 
By "clothing slots" do you mean that there will be dedicated slots for these clothing items, presumably one per armor piece? (Similar to how the badges work now?)

As opposed to weather-related armor mods, like we used to have, which take up one mod slot.

I'm not opposed to either one, as long as we get at least one. :) Just curious which it's going to be.
Both. 4 clothing slots each with heat/cold stats and insulation mods for armor.
 
I kid you not, taking initiative about this system in your hands can be your first modding experiment. If you can make new armour pieces, that would be just Light armour clothes with some makeshift armour atop flannel shirts, jackets and jeans, than anything simpler will be an easy peasy for you.
I was thinking about that. I learned what program I can use and ima do that.

Hell ima see if i can even get stuff like the biome gear, socks and other stuff visible. And have the wardrobe system were you wanna just be a weirdo in socks and underwear then you can.

And I wanna do my Light mid and heavy armor sets too. I'll probably start with kit bashes watch out @LittleRedSonja I'll get you :)
 
Faatal didn't say early December. He said December, earlier rather than later. That is not the same thing. Early December might suggest the first week, but earlier rather than later would apply to anything before the middle of December. Also, faatal just made an estimate based on his own beliefs. It wasn't any official date and he may not know what other devs still need to do before the experimental is ready, so his guess may not be accurate. Even so, he did say they are in the process of merging all the stuff together, which means it will be fairly soon... likely this week.
We give approximations because there are no dates as we are releasing it as soon as ready. Merging was more of a mess than normal as typical big releases are just pushing trunk out the door. This time it was move hundreds of changes to v2, but not work in progress change like bandits.

The merging is mostly done, but we had some merge problems. Like Chunk and the Rancher threw errors when spawning because meta files for their folders were missing from trunk, so did not merge over. A few other files were missing as well. We have to test everything now and try to find anything else broken. I am also evaluating possible quest giving bugs from changes made to improve quest choices.
 
We give approximations because there are no dates as we are releasing it as soon as ready. Merging was more of a mess than normal as typical big releases are just pushing trunk out the door. This time it was move hundreds of changes to v2, but not work in progress change like bandits.

The merging is mostly done, but we had some merge problems. Like Chunk and the Rancher threw errors when spawning because meta files for their folders were missing from trunk, so did not merge over. A few other files were missing as well. We have to test everything now and try to find anything else broken. I am also evaluating possible quest giving bugs from changes made to improve quest choices.
Since the date is unknown can we know if it will require a wipe to update to 2.5 from the current version? Thanks
 
We give approximations because there are no dates as we are releasing it as soon as ready. Merging was more of a mess than normal as typical big releases are just pushing trunk out the door. This time it was move hundreds of changes to v2, but not work in progress change like bandits.

The merging is mostly done, but we had some merge problems. Like Chunk and the Rancher threw errors when spawning because meta files for their folders were missing from trunk, so did not merge over. A few other files were missing as well. We have to test everything now and try to find anything else broken. I am also evaluating possible quest giving bugs from changes made to improve quest choices.
I'm no programmer, but since code is text... can't AI help to check for inconsistencies?

Of course it must be properly instructed on what to search, but I figure you can ask something like: "Search in the migrated code for any missing links to Quest n.123" or "Search for missing asset references to Chuck and Rancher".

Would that be possible to do? :unsure:
 
Since the date is unknown can we know if it will require a wipe to update to 2.5 from the current version? Thanks
We are testing older saves and it all seems backwards compatible.

From a game play perspective, players may want to restart simply for how progression feels different now.
Even RWG has many road improvements, tile selection improvements and a tighter map boarder which would need a new map to experience.
 
I'm no programmer, but since code is text... can't AI help to check for inconsistencies?

Of course it must be properly instructed on what to search, but I figure you can ask something like: "Search in the migrated code for any missing links to Quest n.123" or "Search for missing asset references to Chuck and Rancher".

Would that be possible to do? :unsure:
They use AI for some things, though we don't know how much. But AI isn't really in a state where it can do things for you. You say to have it check for something specific, but there are a LOT of things to look for and telling it to check for all of those one by one isn't really any faster than doing it yourself. For that matter, just opening the game showed them the errors without having to do anything else. You can bet that it is faster for them to find the problems themselves rather than trying to teach AI what to look for and hoping it finds things.
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Since the date is unknown can we know if it will require a wipe to update to 2.5 from the current version? Thanks
To add to faatal's response, if you are on PC, I would strongly recommend making a manual backup just in case something goes wrong. And don't forget that if you are using mods, there is a good chance some or all of them will break and need to be updated before you can play your current save on the new version.
 
We give approximations because there are no dates as we are releasing it as soon as ready. Merging was more of a mess than normal as typical big releases are just pushing trunk out the door. This time it was move hundreds of changes to v2, but not work in progress change like bandits.

The merging is mostly done, but we had some merge problems. Like Chunk and the Rancher threw errors when spawning because meta files for their folders were missing from trunk, so did not merge over. A few other files were missing as well. We have to test everything now and try to find anything else broken. I am also evaluating possible quest giving bugs from changes made to improve quest choices.
We thank you @faatal for your messages and estimates. It's news about our favorite game so we appreciate whatever you can tell us (and I'm sure everyone thinks the same way I do).

Please keep us posted on your amazing work and progress on what you're working on at the moment... Many thanks!
 
We are testing older saves and it all seems backwards compatible.

From a game play perspective, players may want to restart simply for how progression feels different now.
Even RWG has many road improvements, tile selection improvements and a tighter map boarder which would need a new map to experience.
If I had a drink for every time there was a road improvement I would be dead
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we do know they used AI for alot of the newer graphic assests
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I think these were added in like 2.1 or something aka long before ai art became a real thing so I dont know what your on about
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The only ones I know were changed were some of the Military posters to change it from Russian vehicles to American and trader Hudges TAR BP saying it was made in Nevada vs Arizona but both of those were probably do too out sourcing

Also the Auto shotgun and m60 uses to have working stiff now its its shotgun messiah

There are still some issues like coffee markers, cycle bikes and alot of electrical stuff still has working still vs what it should be AKA Mo power
 
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