Yeah, I'm kinda shocked and confused as well at the conflict that glass jars have become. I legitimately don't understand why players have chosen this hill to die on. It's like people don't understand, or care, that it makes no sense to have infinite water by day 2 in a survival game. The devs have tried to listen to feedback and implement a happy middle ground by bringing jars back, but balancing them so you can't just have infinite jars of boiled water by simply setting up next to a lake.
Many players complain that the game has taken a turn into looter-shooter territory, slowly losing its survival aspects; but when the devs want to balance out mechanics to try and keep said survival aspects, we get complaints as well.
I think we've reached a point in the community where whatever the devs do won't be enough to a majority of players, which is a shame, cause god knows there are many aspects of this game that are in need of feedback and refining, but won't ever see it if the players response keeps this pace.
Many players complain that the game has taken a turn into looter-shooter territory, slowly losing its survival aspects; but when the devs want to balance out mechanics to try and keep said survival aspects, we get complaints as well.
I think we've reached a point in the community where whatever the devs do won't be enough to a majority of players, which is a shame, cause god knows there are many aspects of this game that are in need of feedback and refining, but won't ever see it if the players response keeps this pace.