Been kinda curious lately,
What has been a bigger struggle when it comes to porting 7DTD to console, different API's, software etc, or lower processing resources available on console that keep it from running smoothly?
Or is it just a general mix of both?
How many POI's would the devs working on the new console version have to build in order for the console version to be in sync with the PC version in terms of POI's.
So the new 7DTD console version already has all the POI's that PC has already If I'm understanding this correctly, because I thought they had to build every POI from scratch on the new console version that PC already had.Zero. They don't update the old console game, they port the current PC version over.
The new console version will be 1:1 with the PC version. It is a full new port of the current (a22) version of the game. It will be updated right alongside the PC version and contains the same content as the PC version because it was ported over. They don't have to build it all from scratch.So the new 7DTD console version already has all the POI's that PC has already If I'm understanding this correctly, because I thought they had to build every POI from scratch on the new console version that PC already had.
Replace the model of the chicken from PC version with a model of a duck for console version. Imagine the talks between players when seen or hunted in cross-platform MP.The new console version will be 1:1 with the PC version. It is a full new port of the current (a22) version of the game. It will be updated right alongside the PC version and contains the same content as the PC version because it was ported over. They don't have to build it all from scratch.
Less RAM has been the biggest issue, especially on XBox Series S. We have reduced memory usage of many different systems. Art is now getting optimization attention to use less memory.Been kinda curious lately,
What has been a bigger struggle when it comes to porting 7DTD to console, different API's, software etc, or lower processing resources available on console that keep it from running smoothly?
Or is it just a general mix of both?
This time around, the console version is sharing the same project files as PC/Mac/Linux, so it is all the same, except for occasional checks in code for required differences. A good example is file system access. PS5 and XBox each have different systems and rules to read/write files than PC/Mac/Linux.How many POI's would the devs working on the new console version have to build in order for the console version to be in sync with the PC version in terms of POI's.
The gyrocopter has a new model with a passenger seat that I will be replacing the old model with, when I get to it. It will still fly the same, as it is a gryocopter, not helicopter. If we add a helicopter some day, that would fly like a helicopter.I hope they change that horrible gyrocopter and make a passenger one, for example a Bell 206, or another model but not the gyrocopter. I remember that in alpha 20 I made a helicopter and several vehicles for my server but I was never able to publish it since in 21 they destroyed my mod like some modders.
Maybe i sounded too... hard but it's caused by my bad experiences about shoes and such shoes espectialy.
All right, cougars, cougars, cougars! Come on in cougar lovers! Here at the Kitty Twister we're slashing survivors in half!Maybe a cave or a cougars bar. Ether one would be neet
Another issue is the loss of things with unique functions like looting goggles or the suit. In fact with no clothes and therefore no suit? How does that Dirty Harry perk book work at all?
I mean, I think losing the ability to play pretty princess character Barbie makes the game more boring even without functional losses, and goes against the good and correct industry trend towards more player character customization, not less. But now we have these weird functional questions on top where some @%$# is going to break unless we're getting some kind of replacement or the related stuff is also getting reworked.