PC v1.x Developer Diary

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OK, I'll try to keep this short.   :tongue:

Zombies in this game, for the vast majority, are melee.  Their AI is melee focused (as it should be, cop vomit is stupid).  The code logic for this is fairly simple, and internally consistent with how I feel zombies should behave.
 

Bandits will, as I understand it, be ranged focused.  EVERY game that has ranged NPC enemies have to cheat in order to make them a challenge.  They shoot through terrain and/or objects, often they *see* through terrain and/or objects.  They see you instantly, etc.  I hate them.

Maybe it's possible to make them challenging without resorting to these things, but I'm biased by the last 20 years of games doing me wrong.  :lol:  

I don't care about a story line, especially in a sandbox game.  Background lore is fine, and we don't need bandits to exist for lore to be filled out.


In general (not speaking for 7d2d), AI is handicapped to the point the player doesn't get frustrated.  Ranged combat is a good example.  A human player will take a varied amount of time to steady their aim at a target and pull the trigger.  This is often much slower than AI who will always execute given the same conditions over and over again.  This usually results in AI being programmed to do less damage, shooting less accurately, or take much longer to react to a player in order to deliver a satisfying experience to the player.

 
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So, the animal kingdom wasn`t enough with Necro-goat-mancery.

Here comes tactical crocks and an all-out feet fetish warfare...

Sorry lads, it`s Friday.

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I hate it from deep of my heart

Typical 200X FPS - easy mission easy mission easy mission oh no this sniper mission is impossible damn.

Btw.  Interesting if Bandits will be able to throw granades

 
This could easily be simulated by just having AI take a random time within a range of time before each shot to give some variation.  The range of that variance can even change depending on if they are stationary and firing at a stationary object (steady shots without variation) or on the move and firing at someone moving (large variation in timing and greater loss of accuracy).

Not saying that is better, just that it can be simulated easily enough. 😀

 
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Mountain lion looks great. Hope it looks that good walking around in game. Also hope the zombie dog gets that level of animation love as well.

Edit: And speaking of animations, has there ever been any thought given to adding in more zombie animations, and even possibly randomizing them? We already randomize them with mods, but having more than 3-4 basic types would be nice.

 
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Unless I am mistaken, the story will most likely be limited to Navesgane, though you might get some lore bits (like that starter quest note we have now) in other maps.  This is actually a good thing because any story they come up with, no matter how interesting, will be boring after the first game or two and this game is intended to be replayed many, many times.  I think the same will be true for any kind of "end game" they have.  It'll be tied to the story, which is most likely only in Navesgane, and it will not really end the game but just end the story line.  So I wouldn't worry too much about that.  Besides, it will probably be modded out pretty quickly if it's anywhere other than Navesgane.


Honestly, that feels like the best solution, to my way of thinking anyway. Keeping the 'story' mode to the 'story' map, ie Navezgane, and leaving the bulk of it out of RWG would definitely be the best of both worlds, for me at least.

I don't care if any of this stuff is added, as long as I have the option to remove it if I don't like it.


and that's the kicker. We NEED an option to remove it if we don't like/don't want it.

Hopefully, that'll be the case.

 
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Can you tell us how many programmers are still working on 7 Days?
Many, plus many console programmers, but we all have our areas we work in. We lost two successive programmers working on player body/outfits/equipment, leaving Lathan and I to finish it. We have a new graphics programmer doing skin/hair shaders and mesh work and other gfx tech, but that is a different area.

 
If the nerd outfit is anything like we saw a preview of last year I'll gladly wait a long, long, looooonnnnng time. Like forever.
Lets just say you won't be picking up any of the ladies (or men) at prom wearing that outfit...😁

The animation that plays out 30 seconds in is eerily similar to the zombie dogs' wake-up trigger. Cougars in POI's coming to A22? ;)


The thought crossed my mind for the "Bob Cat Bar" POI but decided against it as it was designed as a Tier 1 POI.... 😁

 
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Lets just say you won't be picking up any of the ladies (or men) at prom wearing that outfit...😁

The thought crossed my mind for the "Bob Cat Bar" POI but decided against it as it was designed as a Tier 1 POI.... 😁
Are hit points scalable with game stage? If so can a POI be set to lower the game stage of a player to have a mt lion in that POI not be as difficult?

 
I'm not super-hyped for bandits either, but I'll withhold judgement, 'till I'm playing against them.. I see some concerns about disabling them, but as some have said, there's an option to turn off zombies in our zombie game, it would be no surprise to me if we can turn off bandits in the zombie game as well.
.. talks of bandits randomly popping up got me thinking, and before long, I was on this tangent of thought-
Once bandits are implemented, any likelihood of us getting new "bandit clear" quests? -That would (in my theory) take a preexisting T1-4 PoI, and when you hit the exclamation point, load in bandits (in lesser numbers) instead of zombies? Sorta like infestation uses the same PoIs, but an alternate set of spawn ins.

 
sorry again - mostly because i am feeling stroppy

set -1 in diablo still gave partial SET bonuses

semantics i know, but i wasted 3 years at university and the only thing that i learnt that was worthwhile was 'higher education' is another term for arguing semantics 

the rest of the world was getting on and doing it

whazzat? sounds tasty


That's like saying that not wearing any of the pieces gives a "zero set bonus" so even if you wear nothing you're still getting a set bonus. Your semantics are fine but you think that if you put "set" all in caps it changes the meaning. I can do that too: PARTIAL set bonus.

What Matt wants is to get the FULL set bonus for wearing everything but the flipflop because otherwise he will feel forced into wearing the flipflops. Go back and look at the two lists of bonuses you posted for Diablo. Does Diablo let someone get all the bonuses from the second list if they aren't wearing everything from the set? If so, you've got me and I'll retract my statement. If not, then you're just agreeing 100% with me while capitalizing the word set.  

If it helps, I will amend my statement to emphasize that what I meant was that no game in existence gives a full set bonus for only wearing a partial set. Some games will give a partial bonus (including 7 Days to Die A22) for wearing a partial set 

 
The thought crossed my mind for the "Bob Cat Bar" POI but decided against it as it was designed as a Tier 1 POI.... 😁
Is it possiblentonhave games Tage triggers for different animal spawns in pois?  Like you could set it up so that at game stage X there is a % chance that a cougar spawns, instead of a dog or wolf?

 
That's like saying that not wearing any of the pieces gives a "zero set bonus" so even if you wear nothing you're still getting a set bonus. Your semantics are fine but you think that if you put "set" all in caps it changes the meaning. I can do that too: PARTIAL set bonus.

What Matt wants is to get the FULL set bonus for wearing everything but the flipflop because otherwise he will feel forced into wearing the flipflops. Go back and look at the two lists of bonuses you posted for Diablo. Does Diablo let someone get all the bonuses from the second list if they aren't wearing everything from the set? If so, you've got me and I'll retract my statement. If not, then you're just agreeing 100% with me while capitalizing the word set.  

If it helps, I will amend my statement to emphasize that what I meant was that no game in existence gives a full set bonus for only wearing a partial set. Some games will give a partial bonus (including 7 Days to Die A22) for wearing a partial set 


Torchlight 2 will give the full (yes, FULL) set bonus for not wearing the full set.

 
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