PC v1.x Developer Diary

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I personally am kinda glad for the armor change, it will change things up and can change things about the game, all armor has a uses. Unlike not were you got, cloth (goat) military or steel. Maybe iron or mixing up

Cuz whole wears boots unless your warm or cold? Goth boots? Sweat shirt vs normal shirt, 

The one thing I don't is nitpicks, like not having a helmet on the commando, the goofy mask for plant fiber, why can't we wear overlord armor, 

 
Ah yes back to checking the dev diary daily cos I don't want to miss anything just to have to scroll through pages of irrelevant chatter and bickering. Love it.




I didn't realize the difference between hopping and jumping was going to be a focus of A22, but here we are. 🤷‍♂️


We’re doing the overflow thread again to maintain organization/topicality. This is directed at everyone: if the subject of your post isn't mentioned in the top post of the dev diary, or by a developer, then please find or create a more appropriate thread to discuss it. Where to draw that line can be tricky, so please mind where you’re posting so we don’t have to move your post.

 
There is some information missing about armor. Currently there are 4 steps of armor quality, fiber -> cloth -> leather -> military, with increasing armor values to match our progression. They can't just give us one step instead, we would be immediately at max armor once we have every slot filled.

So either there are multiple steps of the armor sets, or the sets are just the "legendary" final step of the current armor progression or A15 type quality comes back or ... ? Anyway it means we should have a lot more individual armor items than the ~5 sets of 5 armor pieces.

 
These animations look like an enormous improvement. But I can't help but wonder if we will have any ADS animations or if we will permanently look as though we're hip firing to other players.
I want them to fix the aiming in first person! I hate the overhead aim

 
Hello, @faatal! Will we ever get new physics and new sounds for transport? The new models look much better, but it will be unpleasant to see the old physics and old sounds. And is there a chance that A22 will have a new UI, or is it worth waiting in A23?
Vehicles physics may get minor tweaks, but they should not be getting any major changes. Sounds have not changed. No UI changes in 22.

 
Vehicles physics may get minor tweaks, but they should not be getting any major changes. Sounds have not changed. No UI changes in 22.
This plus @faatal ‘s earlier statement around page three about delays is exactly what I was saying at the beginning of this thread. Unanswered questions cause anxiety. Far better to answer, acknowledge questions and admit failure (such as it taking longer than expected) than not give any response.

Pimps need someone to communicate stuff and you are doing it the right way @faatal. Thank you sir.

 
Great news Pimps, can't wait to dive into A22. Really looking forward to the zombie variants, I've been asking about this forever. 

I'd kinda like to see the "smell" or "stink" debuff added back in when carrying cooked or raw meat. Could add in a chance to draw in a dog hoard when carrying such items.

 
Vehicles physics may get minor tweaks, but they should not be getting any major changes. Sounds have not changed. No UI changes in 22.
1. Physics and sounds of transport. You were referring specifically to alpha 22, right? (Sorry, I just didn't quite understand and would like to clarify.)
2. What are the chances after updating the engine to get DX 12 and full Vulkan support in A22 or in future versions? After all, there are probably still some problems in this regard.
3. What is the expected performance gain from the new APIs if they are implemented? Maybe there have already been some tests on the new version of the engine?
4. Will all new animal models get new animations in Alpha 22?
5. What about adding not only the shadow range setting, but also their quality? For example, using mods, you can reduce the number of shadow cascades to 2, so that ultra+ shadows are not much worse than high shadows in performance, but the drawing range is significantly longer. At the same time, the quality of the shadows does not drop too much. Yes, it may not look very good, but I think it's better than tall shadows that lack drawing range. Ultra and ultra+ shadows strongly affect performance, at least on not the most powerful systems, which makes playing with such settings uncomfortable until the number of cascades is reduced to 2. It seems to me that this is a good intermediate option so that everyone can choose what is more important to them — range or quality, and choose the best option for their preferences and their performance.
6. I would also like to hope that the contact shadows will be a separate setting and that it can be adjusted regardless of the other settings.
7. I would just like to thank you very much for your work and your answers and forum posts. It's really nice that you always keep in touch with the community, answer questions from the players, give some news and details. Good luck to you and the whole team!

 
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Any plans for syncing the PC Gamepass (Xbox for PC, not Steam) versions with console for cross-platform play? Was super bummed to see I could not play my PC Gamepass version with my spouse whom has the Xbox console version 😔 

 
Any plans for syncing the PC Gamepass (Xbox for PC, not Steam) versions with console for cross-platform play? Was super bummed to see I could not play my PC Gamepass version with my spouse whom has the Xbox console version 😔 


The currently existing console version is very old, made by a company that folded and will never change. TFP is currently in the process of porting the current PC game to the newer consoles and that will have cross-platform play and identical features to the PC version

 
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The currently existing console version is very old, made by a company that folded and will never change. TFP is currently in the process of porting the current PC game to the newer consoles and that will have cross-platform play and identical features to the PC version
Ah there is hope then, that one day we can play together ☺️ I may have given in and purchased myself an Xbox instead by then but who knows. We have hope! 

Thank you much for the reply. 

 
Ah there is hope then, that one day we can play together ☺️ I may have given in and purchased myself an Xbox instead by then but who knows. We have hope! 

Thank you much for the reply. 
It gets better, because that new console version is expected to be released when A22 PC version is released.

So, this year you guys and many other are gonna be eaten by zombies a lot more :)

 
random gen tunnels


715+w6joEeL.jpg

 
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