Upcoming Bandits in 7 Days to Die

So, you actively don't care if your ideas match reality? Neither does anyone else, tbh, but most aren't that blatant about it ;)
I also said I could be wrong. But, of course, you're intent on nothing but trying to get a rise out of me when I've already told you I'm concentrating on healthy trends while most everyone else wraps themselves up in "end times" scenarios and waits for the sky to fall. It's the seedlings of a new era that require nourishment, imo, but we appear intent as a species on feeding the beast. It's of no consequence to me whether you share my point of view or not and, I hope it doesn't upset you, but my feathers aren't ruffled. Let me know when and if you're ever intent on earnest engagement with the subject rather than thinking about me or, especially, yourself.
 
Planting seeds of lies/falsehoods to foster in a new era; while I'll trust your intent is as you say, your methods will bear inevitable fruit.
Let me spell it out for then as you obviously didn't get my initial response:
I'd probably care what you think of making those two statements together in a casual conversation were I an academic
All my sins are sins of omission. ;) The subject, of course, is PvP and PvE.
 
But i think bandits could be a config option (on/off)
That is the only thing you've said that I would agree with. Not because of PVP, but because I have a feeling bandits won't be that great and being able to disable them so this is still solely a zombie game would be good for PVE.

Btw, the largest proponent to adding PVP to this game (Grandpa Minion) states that 2.0 was the best improvement to PVP ever and that the devs are adding all kinds of PVP improvements to the game. Lol! I disagree, but he says it's true. ;)
 
That is the only thing you've said that I would agree with. Not because of PVP, but because I have a feeling bandits won't be that great and being able to disable them so this is still solely a zombie game would be good for PVE.

Btw, the largest proponent to adding PVP to this game (Grandpa Minion) states that 2.0 was the best improvement to PVP ever and that the devs are adding all kinds of PVP improvements to the game. Lol! I disagree, but he says it's true. ;)
2.0 improved PVP? cause when i looked at armour cosmetic system - i realised PVP would be compleatly K.Oed with this update! Just imagining abillity to reskin heavy armour in to light armour brrr!
 
2.0 improved PVP? cause when i looked at armour cosmetic system - i realised PVP would be compleatly K.Oed with this update! Just imagining abillity to reskin heavy armour in to light armour brrr!

Even before that players could run around with a pipe pistol to look like easy targets and then switch to an M60

I seem to have missed it when they added a chivalry codex to PvP ;)
 
The Fun Pimps are planning to add NPC bandits to 7 Days to Die as human-like PvE enemies. These bandits aim to provide a PvE alternative for players who want human adversaries but prefer to avoid PvP combat. They will have unique AI behaviors, including raiding player bases from their own camps or strongholds. Bandit raids will involve them breaking into bases, targeting storage, and calling in reinforcements, creating a strategic challenge distinct from zombie hordes. Their strongholds will evolve into heavily defended Points of Interest that players can assault for valuable loot.


IN my humble opinion; PvP already provides dynamic, unpredictable human conflict that many players find engaging and essential to the game’s sandbox experience. Supporters contend that PvP enables player-driven emergent gameplay, alliances, betrayals, and competitive base raiding, all of which add a layer of excitement that AI bandits may struggle to replicate authentically. Because PvP offers genuine human unpredictability and player creativity, some community members feel that the developers should prioritize fixing and polishing existing PvP mechanics—such as balancing combat, improving server stability, reducing exploits, and enhancing player communication—before introducing new PvE bandits.

Change my mind...
Bandits are not there to emulate people in a game. That was never the intention. They will provide a unique challenge from the zombies, but definitely will not replicate a PVP experience.

Balancing combat, improving server stability, etc is done in increments until the game is complete. Until then minor changes are done because any real effort they do, will be wiped out by the next update.

There you go, as lon as you are reasonable, then your mind will have been changed :P
 
The Fun Pimps are planning to add NPC bandits to 7 Days to Die as human-like PvE enemies. These bandits aim to provide a PvE alternative for players who want human adversaries but prefer to avoid PvP combat. They will have unique AI behaviors, including raiding player bases from their own camps or strongholds. Bandit raids will involve them breaking into bases, targeting storage, and calling in reinforcements, creating a strategic challenge distinct from zombie hordes. Their strongholds will evolve into heavily defended Points of Interest that players can assault for valuable loot.


IN my humble opinion; PvP already provides dynamic, unpredictable human conflict that many players find engaging and essential to the game’s sandbox experience. Supporters contend that PvP enables player-driven emergent gameplay, alliances, betrayals, and competitive base raiding, all of which add a layer of excitement that AI bandits may struggle to replicate authentically. Because PvP offers genuine human unpredictability and player creativity, some community members feel that the developers should prioritize fixing and polishing existing PvP mechanics—such as balancing combat, improving server stability, reducing exploits, and enhancing player communication—before introducing new PvE bandits.

Change my mind...

I used to PvP in 7 days but the servers can't handle it. There are too many bugs, exploits, and broken mechanics to support it. I would prefer PvP to bandits if it worked.

However, I've ner been a fan of the bandits idea because there has been so much broken about the game over time that I'd prefer if they worked on the "sandbox mode" they talked about in the stream instead. Shelve both PvP and Bandits for now. Work on the ability for servers to support more than 8 players. Populated sandbox servers are the peak experience for 7D2D imo.
 
I used to PvP in 7 days but the servers can't handle it. There are too many bugs, exploits, and broken mechanics to support it. I would prefer PvP to bandits if it worked.

However, I've ner been a fan of the bandits idea because there has been so much broken about the game over time that I'd prefer if they worked on the "sandbox mode" they talked about in the stream instead. Shelve both PvP and Bandits for now. Work on the ability for servers to support more than 8 players. Populated sandbox servers are the peak experience for 7D2D imo.
If they ever do something to support more than 8 players, it isn't likely to happen until after 4.0. They have stated that they are designing this game for 1-8 players and don't support more than that.

As far as bandits, they are going to appear in 3.0. Nothing will change that. They might start out a little limited in 3.0 and then improve in 3.1, 3.2, etc., but they will already in 3.0.
 
If they ever do something to support more than 8 players, it isn't likely to happen until after 4.0. They have stated that they are designing this game for 1-8 players and don't support more than that.

As far as bandits, they are going to appear in 3.0. Nothing will change that. They might start out a little limited in 3.0 and then improve in 3.1, 3.2, etc., but they will already in 3.0.
I'm really not sure why you think it's important to tell me what the current plans are. I already know all of this. I'm just giving my opinions on direction.
 
That sledgehammer book with double XP is not so good for PvP. It´s maybe the new meta to use a sledge for killing Z´s now in PvP i guess. Grandpa said a few weird things about the update. LIke that biome progression stops people from fleeing into another biomes when chased by another player.
 
I'm really not sure why you think it's important to tell me what the current plans are. I already know all of this. I'm just giving my opinions on direction.
Not everyone know the plans. If you want to talk about hypothetical ways things could be done, even knowing they won't be done that way, then that is fine
 
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