Kyoji
Survivor
Different connotations. It's like saying "hardcore". It's an ambiguous term that can incorporate a vast number of concepts such that when someone unfamiliar with gaming terminology says "minimize loss, maximize profits" then that would generally be every single player that isn't purposefully intending to make things harder which then loses it's relevance to the conversation.Hmm, "distorted"? I think that's its proper application, no?
Lots of games thrive exactly at the min/max, "short pvp" games like Dota2 obviously, they're measuring success by "seconds to an item"; and any "infinite scaling" game like WoW's Mythic+ raiding etc. Both then, of course, come with endless class balance issues...
In gaming terms "min/max" is more often referred to players who go beyond a common threshold to perform above and beyond. An example would be picking the best loadout for WoW PvP as you progress versus Twinking a character and getting your character the best gear and keeping them at the desired max level for PvP - ex. level 20.
You can see that both are by technical definitional terms maximizing and minimizing to the best of their abilities. But for gaming terms the first player is just participating in PvP as they level and want to win, whereas the second character is maximizing their level (20 being the highest for a certain battleground) and getting the best level 20 gear available.
