You know this would all still be true if all you could craft was wooden frames and you couldn't upgrade them, right?Lets make a test:
Can I build from day 1? Yes
Can I build everything from day 1? No
Can I craft from day 1? Yes
Can I craft everything from day 1? No
Can I shoot from day 1? Yes
Can I shoot with the best weapons (including mods and perks) from day 1? No
Can I scavenge from day 1? Yes
Can I scavenge ultrafast and the best stuff from day 1? No and no(t likely)
This game has a progression and every playstyle has to work up from bottom. So if this is a punishment, everyone is punished. And this will surely not change.
Just give yourself 100k exp points from the creative menue.
Looking at only the extremes and nothing inbetween makes for a pointless argument. It's such a broad angle that it means nothing. This entire list is literally:
Do I have access to an extremely basic game functionality at day 1?: Yes
Do I have access to absolutely all the most powerful end-game content at day 1: No
What are you trying to prove with that? How about we actually look at what the game is actually like in reality.
You can build reinforced concrete on day 1.
You can't build certain basic wood tiles (which are, for the most part, purely cosmetic and don't serve a specific purpose) on day 1. Instead you have to be level 30, bank several points into Intelligence, and unlock the table saw to craft these things.
You can craft absolute basic necessities on day 1, as well as (for some reason) end-game stuff like rebar and concrete mix.
You can't even slather some aloe cream onto a piece of cloth until you're level 30, nor make iron tools until level 20. Iron tools, which, people really only want so they don't have to spend their entire A17 playtime hitting rocks and trees with a flimsy stone hatchet. Which for some reason, other people seem to view as a crime.
Why is that, by the way? Is that really your idea of fun? Forcing people to grind it out with stone tools, or grind out zombies to get to iron? It's tedious and boring either way. All it has done is make the game linear and stale. That's really what you think the standard experience should be like?