mr.devolver
Refugee
In my previous game in b199, I had some nice things going on already, but man that was a lot of grind to get there. By the time I found enough acid for wheels for my bicycle, I already had a recipe for motorcycle! I've set up a simple base at Working Stiff Tools building in Navezgane, but I looted what I could in near area and needed to move somewhere else, I decided to pay a visit to trader Joel, because there's a cabin with forge not too far from him, and I've built a temporary base at the intersection on the road between that cabin and trader Joel, it was meant to be a base I could use to protect myself on 7 day hordes. I couldn't find mining helmet until 7 day horde, so I had to craft a bunch of torches and lit up the place a little bit. The first horde wasn't as bad as I thought it will be, but the hordes that came later were much worse than what I would throw at the players playing on the easiest difficulty (!). Then b208 arrived and I started over and somehow I don't even feel like going through all that hassle and grind again. What a shame, we all waited this long for new update and then we got something that cripples our experience in such ways it's no longer fun to replay. I thought this game was meant to have nearly infinite possibilities that would encourage players to play it again. I guess that's no longer true.The reason i dont view the exp gain as relevant to this discussion is because no matter how slow of fast we get past that hurdle the game is still going to get more difficult after we unlock this basic crafting recipe whilever its gated behind a lot of leveling, it shouldnt be gated in this manner at all.Im not talking about how fast the game stage progresses currently (Devs acknowlaged this is an issue)
There have been a few gems of good suggestions in this thread, a player asking for gates to be dynamic and based on player skill instead of his characters skill is excellent IMO.
For me getting the none gimped version of the tools should not mean an increase in zombie difficulty, what do the two have to do with each other? Nothing... however if you play XYZ way and loot/trade the tools there isnt any increase in difficulty, if you craft them (need to level) there is.
The harvest system completely blows too, leveling up perks (and difficulty) so you dont get gimped ammount of resources for the same ammount of effort is not fun in the slightest
It matters not a jot to me how fast or slow his progression is, what does matter to me is that EVERYONES progression in slower in this alpha. (Again)
Thats a difference in playstyle/opinon, my horde bases tend to be my living space as well, logic being that building and defending two structures is more work than one, i like the challenge of the horde potentially costing me more than a bare bones horde base too but either way both options have thier merits and it really dosent matter.