Jedo
Refugee
Your example of making zombies friendly isn't great because that is part of the game which is essential the the "zombie survival" element. A better example might be if they took out the underground altogether. If they did that, ok. It wouldn't be what I would prefer, but I totally would respect it as a design choice. It isn't essential to the game even though it has been in there forever.Ok. So if TFP suddenly made all zombies friendly, and will never attack a player, would you then be happy with the final result? If the answer is "yes" then I follow your logic (though disagree with it). If your answer is "no" then you're also not suited for early access games as well. And then none of us are are likely suited for an early access type of game along that reasoning just because we might disagree with the final result.
Many people that I talk to come from the view that:
1) I knew I could build, I enjoyed it, and taking it away makes the final game much less interesting for me.
2) If I had seen this game in the final stage without the building aspect, without knowing it was possible before, I would find it less interesting.
People can have one or the other or both views, and they're equally valid. Why wouldn't they be? The final result isn't inherently good just because it's the final result. It can be good or bad, better or worse both in itself and compared to previous versions.
My only point about the final product vs. EA is that this matters for when you are making comparisons. Because of it being "alpha," some things are placeholders which wouldn't need to be there if the game wasn't open for public testing. Again, the problems that we have are not necessarily ones that somebody who buys the final product would have. They'll never know the joys (or pains) of having to find a forge book. They'll just know, "I have to get to level 20 before I can get a forge," and there's no reason that it should be a problem for them.