Recent content by Nevermore

  1. Nevermore

    PC V2.5 EXP out NOW!

    Because well-implemented volumetric fog, which also won't appear indoors, can seriously impact performance. At least, that's what Faatal said.
  2. Nevermore

    PC V2.5 EXP out NOW!

    Yes. Experimental versions are only available on PC. Consoles receive stable versions at the same time as PCs, or slightly later if update certification takes longer.
  3. Nevermore

    V2.5+ Survival Revival Dev Diary

    In a brightness aspect, the game needs the ability to adjust brightness not only at night but also during the day, as well as separate indoor/outdoor brightness settings.
  4. Nevermore

    PC V2.0-2.4 Storms Brewing Dev Diary

    The next TFP project is being developed on Unity based on the work done on 7 Days To Die. Faatal even talks about it from time to time. But strangely, there is no news about the UE game. I remember asking Faatal about the third TFP project last year, and he said it was 7 DBM, which iLLOGIKA is...
  5. Nevermore

    PC V2.0-2.4 Storms Brewing Dev Diary

    I completely agree with you. RTGI has a huge impact on lighting quality, which is the most important part of graphics. The lighting quality in the game currently leaves much to be desired, even though it has improved significantly in recent years. RTGI would take the game's graphics to a whole...
  6. Nevermore

    PC V2.0-2.4 Storms Brewing Dev Diary

    Most likely never. Implementing ray tracing requires at least converting the game's renderer to HDRP, which is a lot of work in itself, and may not happen. Proper implementation of ray tracing requires even more work for any game, especially for 7 Days To Die. It would require a massive code...
  7. Nevermore

    PC V2.0-2.4 Storms Brewing Dev Diary

    @faatal , the latest 2.0 screenshots don't show the game version. Is this finally going to be able to be disabled?
  8. Nevermore

    PC V2.0-2.4 Storms Brewing Dev Diary

    Will the 3.0 and 4.0 updates be created faster than 2.0? Or will the one year update cycle remain? In that case, 3.0 is 2026 and 4.0 is 2027? That seems realistic and would eliminate the situation where an update is delayed by six months. Will there be a new roadmap soon with more realistic...
  9. Nevermore

    2 challenge (need fix)

  10. Nevermore

    2 challenge (need fix)

    1. A challenge in which you need to upgrade a wooden block to a cobblestone can be performed by repairing a broken wooden window. I think that the game does not check whether the wooden block has been upgraded to a cobblestone, but simply records the fact that the wooden block has been improved...
  11. Nevermore

    PC v1.x Developer Diary

    Anyway, thank you so much for the mods you make.
  12. Nevermore

    PC v1.x Developer Diary

    The problem is that it's a screen space. This does not provide high-quality indirect lighting. It also gives an unstable image. The screen space has too many problems, including fundamental ones, so I personally didn't like it too much. But I like the Torch mod itself, and I use it. By the way...
  13. Nevermore

    PC v1.x Developer Diary

    @faatal Is global illumination possible in the future? At the moment, the lighting in the game mainly depends on direct lighting and the general level of background illumination. It would be very nice if there were good GI.
  14. Nevermore

    PC v1.x Developer Diary

    @faatal 1. How were the shadows significantly improved (primarily at long distances in cities) in A21? SSS? 2. What are you currently working on? How is the work on 2.0 progressing? 3. What will be the most significant performance improvement in 2.0?
  15. Nevermore

    PC v1.x Developer Diary

    Is this 1.2, adapted to the stupid limitations of CERO? So when version 1.3 is released on PC, will it be called 1.4 in Japan on PS5?
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