Recent content by Nevermore

  1. Nevermore

    PC V2.0 Storms Brewing Dev Diary

    The next TFP project is being developed on Unity based on the work done on 7 Days To Die. Faatal even talks about it from time to time. But strangely, there is no news about the UE game. I remember asking Faatal about the third TFP project last year, and he said it was 7 DBM, which iLLOGIKA is...
  2. Nevermore

    PC V2.0 Storms Brewing Dev Diary

    I completely agree with you. RTGI has a huge impact on lighting quality, which is the most important part of graphics. The lighting quality in the game currently leaves much to be desired, even though it has improved significantly in recent years. RTGI would take the game's graphics to a whole...
  3. Nevermore

    PC V2.0 Storms Brewing Dev Diary

    Most likely never. Implementing ray tracing requires at least converting the game's renderer to HDRP, which is a lot of work in itself, and may not happen. Proper implementation of ray tracing requires even more work for any game, especially for 7 Days To Die. It would require a massive code...
  4. Nevermore

    PC V2.0 Storms Brewing Dev Diary

    @faatal , the latest 2.0 screenshots don't show the game version. Is this finally going to be able to be disabled?
  5. Nevermore

    PC V2.0 Storms Brewing Dev Diary

    Will the 3.0 and 4.0 updates be created faster than 2.0? Or will the one year update cycle remain? In that case, 3.0 is 2026 and 4.0 is 2027? That seems realistic and would eliminate the situation where an update is delayed by six months. Will there be a new roadmap soon with more realistic...
  6. Nevermore

    2 challenge (need fix)

  7. Nevermore

    2 challenge (need fix)

    1. A challenge in which you need to upgrade a wooden block to a cobblestone can be performed by repairing a broken wooden window. I think that the game does not check whether the wooden block has been upgraded to a cobblestone, but simply records the fact that the wooden block has been improved...
  8. Nevermore

    PC v1.x Developer Diary

    Anyway, thank you so much for the mods you make.
  9. Nevermore

    PC v1.x Developer Diary

    The problem is that it's a screen space. This does not provide high-quality indirect lighting. It also gives an unstable image. The screen space has too many problems, including fundamental ones, so I personally didn't like it too much. But I like the Torch mod itself, and I use it. By the way...
  10. Nevermore

    PC v1.x Developer Diary

    @faatal Is global illumination possible in the future? At the moment, the lighting in the game mainly depends on direct lighting and the general level of background illumination. It would be very nice if there were good GI.
  11. Nevermore

    PC v1.x Developer Diary

    @faatal 1. How were the shadows significantly improved (primarily at long distances in cities) in A21? SSS? 2. What are you currently working on? How is the work on 2.0 progressing? 3. What will be the most significant performance improvement in 2.0?
  12. Nevermore

    PC v1.x Developer Diary

    Is this 1.2, adapted to the stupid limitations of CERO? So when version 1.3 is released on PC, will it be called 1.4 in Japan on PS5?
  13. Nevermore

    PC v1.x Developer Diary

    Why is there no experimental version 1.3 on the PC now? 1.3 will be released as a stable version without experimental testing?
  14. Nevermore

    PC v1.x Developer Diary

    2.0 has already been moved one quarter to the right. I don't think 2.0 will be heavily moved again. I highly doubt 2.0 will be out later than spring. Although it's already clear that 3.0 and 4.0 are also moving at least one quarter to the right. I think it's safe to say that 4.0 will be in...
  15. Nevermore

    PC v1.x Developer Diary

    When I saw the label "2.0", I ran to the first page hoping to see something on 2.0, but unfortunately it's still a 1.0 development diary😅 I hope the 2.0 development diary will be released in February.
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