PC v1.x Developer Diary

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This has nothing to do with a war...

just like roland playd pvp 4 years before moving to pve | i playd pve for 2 years before moving to pvp...

What the whole conversation was about is i personally feel it would be better to let faatal concentrate on the bugs of the game instead of worrying about un needed bandits... since he seems to be the most capable of fixn bugs that have been around for 5+ years.

and yeah ive been around alot of years and hours in this game and was just giving my recommendation is all...

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Leaving the game open in Menu to fake hours is also a medical condition. Seek professional help.

 
@Grandpa Minion

I look at your hours posted and instead of thinking of it as artificially inflated.
It makes me ask a question. If within your heart, you truly care about the fundamental
development of the game. Your time, posted indicates a dedication to play, which also
indicates observation and learning. Why have you not applied any of that wealth of time
earned knowledge in either creating mods, simply to help the game expand for all? That is
not including the recent PVP focused mod.

Why do you not use some of the learned knowledge, and at least attempt to help any of the
new people coming here. You posted that you have run a or some servers, then wouldn't it
follow logic that you should have more information to share with those less experienced
yourself? Even in general play.

From 13 until 1.1 switch, I only had 37 minutes logged. But when I read and there is something
that i can help with, I Yoda it, "Do or don't do, there is no try". I am not proposing that
it is your responsibility, but stepping outside or to the other side of the mirror, wouldn't
you think of it as selfish, if it were someone else. 

 
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@Grandpa Minion

I look at your hours posted and instead of thinking of it as artificially inflated.
It makes me ask a question. If within your heart, you truly care about the fundamental
development of the game. Your time, posted indicates a dedication to play, which also
indicates observation and learning. Why have you not applied any of that wealth of time
earned knowledge in either creating mods, simply to help the game expand for all? That is
not including the recent PVP focused mod.

Why do you not use some of the learned knowledge, and at least attempt to help any of the
new people coming here. You posted that you have run a or some servers, then wouldn't it
follow logic that you should have more information to share with those less experienced
yourself? Even in general play.
for the last 7+ years i have been on the pvp side of this game, most pvp players do not even say nothing on this forum because of the pve bias..

i definately am not a coder or modder but over the years i have talked and visited with some of the best modders and coders this game has had and alot of them who still are modding. Countless mods have been made over recommendations and talks we have had, so i try to help in that way. Just like im trying to make a recommendation that faatal should be focused on bug work instead of bandits at this time.

 
for the last 7+ years i have been on the pvp side of this game
But each time you post it's always focused on division. The simple thing to look at is it's a game made in such a way to support, let's call it both
sides, maybe not evenly, but still if it didn't have that foundation that the owners and devs put in place, it would truly suck for either side.  

Faatal, and anyone else would possibly respond to you differently if you, didn't constantly post pvp vs pve rhetoric. Just because a person has an opinion, and disagrees
with another, doesn't mean they can't help. It also doesn't mean there can't be a cordial dialog. Dialog goes both ways, and includes speaking and listening.

Each of the people on the dev team, work for TFP, that is where their paycheck and direction comes from. They read listen think respond and correct as necessary. The only thing that telling any one or more of them what they should do or how they need to do it will have a limited number of reactions. Most of them negative. Example: How long since you've seen a post Madmole, or FubarPrime. Please don't make it so Faatal also disappears into the ether? Whew I have been enjoying the Dev ride for 9 years. And each time they change something I learn something.

In the time that you have met the coders and modders, the sharing of that knowledge in a place where the originators of the game dwell, is the easiest for it to gain a legitimate audience. You don't have to be a modder, or a coder, to do either of those things. You just need desire and fortitude to Yoda it. Example: My modifications have nearly nothing to do with any of the most popular subjects. I focus on environment visuals. My setup is completely contrary to the layout now. The code that allowed me to render a comfortable environment for my self has been deleted. So I taught myself how . But I had a choice be upset and miserable, until the game is done and Lassie moan and complain, Or test f-up learn and test again repeat. The result is me learning to make my personal environment viable and done well enough to bring a smile to someone during the interim, when it's complete.

Personally I hope it does take a few more years, because they are learning and adapting, as is shown in the output. During that time I intend to design and infinite amount of worlds.

 
Dayum...

And I thought I was mean...
You win! 🫡


I just assumed it was from him sitting logged into his servers 24/7, or from using an app like HourBooster.

25,941 hours = almost 1081 days or almost three years solid.

If we dispose it into 8-hour days, that is 3,242 days or 8.88 years. 

But let us investigate a little.  Back in January 2022 he posted 20,382 hours. So in the past three years, he has only played 5,000 hours.

So that means he has been averaging about 1,666.6 hours a year, or 4.5 hours a day. Every day.

So maybe it is possible. It does show some dedication at least.

most pvp players do not even say nothing on this forum because of the pve bias..
You can stop saying this. We've all heard it already. No one cares because this is primarily a PvE game and always will be.

Not sure whose boots you're lickin', but you can stop truly.

i definately am not a coder or modder


You say this, but then you pretend to know what you are talking about when you spout nonsense.  So just stop, yeah?

Just like im trying to make a recommendation that faatal should be focused on bug work instead of bandits at this time.
Yeah, recommending that one single developer out of a full team of 60 perform one single type of task over another.  Yeah that is being real helpful.

Seriously, all you really do is damage the reputation of the "community" you claim to support. All the while talking out of your ass with untruths and misleading misinformation.

Why are you here? 

 
so whats the issue for me to prefer faatal to work on bugs since he was around before than? let the new coders work on the new stuff...

7d2d code is a mess and having faatal focus on bugs is best thats just not my opinion thats a fact
No issue. I respect and understand that opinion. Being a fan of faatal around here is pretty normal. Just express that wish and leave it at that and nobody can say boo because you are sharing your own personal wish. As soon as you start making claims of insider knowledge to try and bolster the strength of what you want is when I have to disagree. There’s no need to state that bandits can’t be implemented or that TFP is bereft of needed programmers. That pushes your wishes into the realm of conspiracy theory. 
 

What the whole conversation was about is i personally feel it would be better to let faatal concentrate on the bugs of the game instead of worrying about un needed bandits... since he seems to be the most capable of fixn bugs that have been around for 5+ years.
I can totally understand that stance and I don’t disagree. Keep it to this and you’re golden. There’s no need to go on and claim that the PvE community is driving him to do bandits. That’s crazy talk. If he works on bandits it will be because that is part of what he was hired to head up and the time for bandit priority work will have arrived. It won’t be because the PvE biased forum twisted his arm. 

 
Hey this riveting conversation about whether or not Fataal should be working on PVP issues or not I got a question!!!!

Did this last update do something weird to gamestage?  I'm on day 4, on normal difficulty(cause i am playing with feral senses on all the time this run)  I did a tier 1 fetch quest at Dell's Cafe, when 4-5 dogs come running around the corner and eat my face off.  Did i get a weird spike in difficulty, or is something set to mean?  I'm not upset.  I was backed into a corner, i had a quality 4 pipe machinegun with 2 mods, and well...face eaten.

I had just jumped down from the ceiling and went towards the bathrooms, to give more specific info.

Thanks!

 
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Ooohh. I like the sound of that. Any details on improvements made there?
Wilderness POI tile padding has been removed, as it could typically not reach the counts requested, so 4 times the amount of possible POIs locations. Their random positioning inside their tile is actually random now.

Wilderness roads connect in a more sensible order and can connect in the middle of each other, fixing some parallel cases. Have some optimizations I am finishing with paths, so I can add more checks for even better connections.

@faatal the improved wilderness generation, will it include more hilly sections? The world feels rather flat still.  Is there a way to make it rise and fall more naturally?
I am not currently looking at heights, but we have discussed it.

Your concern is baseless. Kinyajuu passed away last year but the other person was let go about 3 years ago.
Kinyajuu was Nov 2023, so over a year now and the other was 2019, so over 5 years. Time flies.

 
Wilderness POI tile padding has been removed, as it could typically not reach the counts requested, so 4 times the amount of possible POIs locations. Their random positioning inside their tile is actually random now.

Wilderness roads connect in a more sensible order and can connect in the middle of each other, fixing some parallel cases. Have some optimizations I am finishing with paths, so I can add more checks for even better connections.
Sounds good. Will the road improvements help the wilderness roads going through the middle of big wilderness POIs?

 
Wilderness POI tile padding has been removed, as it could typically not reach the counts requested, so 4 times the amount of possible POIs locations. Their random positioning inside their tile is actually random now.


What's a _WILDERNESS_ POI Tile? Is that referring to treating the map as 150x150 squares or are there actually Tiles (built like POIs) as in those found in Prefabs/RWGTiles for the Wilderness now?

 
What's a _WILDERNESS_ POI Tile? Is that referring to treating the map as 150x150 squares or are there actually Tiles (built like POIs) as in those found in Prefabs/RWGTiles for the Wilderness now?
I think it is the tiles as in the cities, made from prefabs/rwgtiles which are flat, but for wilderness, which is a bit hilly and needs love, too.

Good to hear the team is improving these as well ☺️ 

 
I think it is the tiles as in the cities, made from prefabs/rwgtiles which are flat, but for wilderness, which is a bit hilly and needs love, too.


RWG hasn't been using Tiles as they appear in the cities for Wilderness POIs. This is why I asked the question. If they have expanded that feature to the Wilderness then it could represent some interesting possibilities for POI modlets. It might also mean a bunch of conversion work for existing wilderness POIs to make them fit standard POI sizes. I would know what my next project was.

 
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I can totally understand that stance and I don’t disagree. 
couple more big pvp fixs im waiting on and i well care less what any of them do...

yesterday's inventory fix was a huge start but yeah there is 2 more i would like to see done before focusing on bandits

I dont think its out of the realm of possiblity to believe that anyone who plays pvp would think that them fixn base sonar exploit to locate players bases is more important than than adding bandits, its a no brainer.

 
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