PC V2.0 Storms Brewing Dev Diary

Hey, Ford, how dare you release a new SUV when I wanted a new sports car?!?

The Ford factory can't even possibly make a new sports car with their current infrastructure. Look, I've got over 26000 hours of driving time and I'm telling you that all of us who are out here driving vs other drivers we just want the existing SUVs to run better. Ford should just focus on those DvD issues and not waste time on a sports car the roads can't even handle when there are SUVs out there at the same time....
 
Improvements to challenge data loading so we can change objectives without breaking the data or making a challenge become not completed.
Oooh. That would be great. Was quite the pain adding a bunch of new ones and then needing to make tweaks or something and breaking them all. Started lots and lots of new games. Haha.
 
That would be the Hold option, which we have except Tyler does not like the undocumented "tap" part of it, so they may become "Hold or Tap" or maybe just "Tap" and Hold be only hold, but we shall see.
Is that Hold/Tap a new thing that's being worked on? The way you worded it ("which we have") seems like you're saying it's already an option in the game. Maybe I'm misunderstanding? Right now, it's just On or Off. And that only really refers to whether or not the sprint lock disables when you stop holding a movement key. You can't currently prevent tapping sprint causing it to enable the sprint lock right now.
 
Hey @faatal, I don't remember if this has already been discussed, but is there a plan to move to a smooth pathing algorithm for zombies at some point?
There's a mod for it (and it's awesome, thanks @redbeardt), but I feel like this should be vanilla, especially since console users, for instance, can't use mods. (Asking for a friend.)
 
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