PC V2.0 Storms Brewing Dev Diary

The ammo drop balance really needs to be looked at. Finding AP and HP ammo a bit more often is nice, but it's almost to the point of never finding normal rounds. I'd say even at higher stages it should be like 50/50 on what you get between normal and AP/HP.
 
@faatal the road-Poi square cliffs are still happening, but they are less common and are reduced to those POI with a wide floor area, like Red Mesa (happened to me with that one in 2.1, a few meters of 6 meter cliff here and there right next to the road).

-Also, I noticed that zombie AI needs to walk sideways, too many instances of them standing stuck in the air because of them not being able to solve pathing in between the half-space between blocks. there are many places that you can try what I'm saying, for example, Am I gone funeral , the second coffin, located to the left room of the main congregation area, has a half-margin to the wall in which you can try this issue by spawning zds there, and they fly and they don't move. Some other instances, happening in several POI like car garages, tier 4-5 POI with weird raillings and or pillars or just junk with half-areas, etc... also have this issue.

You musn't let players live.
 
The ammo drop balance really needs to be looked at. Finding AP and HP ammo a bit more often is nice, but it's almost to the point of never finding normal rounds. I'd say even at higher stages it should be like 50/50 on what you get between normal and AP/HP.
Agreed. You can only use normal ammo in turrets. With the current change to ammo drops, you are forced to craft ammo for turrets because you can't find ammo that works in the turrets after the early game.
 
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