PC V2.0 Storms Brewing Dev Diary

The ammo drop balance really needs to be looked at. Finding AP and HP ammo a bit more often is nice, but it's almost to the point of never finding normal rounds. I'd say even at higher stages it should be like 50/50 on what you get between normal and AP/HP.

Or hell, always throw in normal ammo with the AP and HP. Like, give normal a 100% chance to appear with special ammo.
 
It would be nice to remove steel and steel parts from the loot for the forest and burnt forest. (let there be a small chance for the desert) With a high probability in the winter biome and wasteland. I would like parts of iron weapons not to drop in the forest (let the chance increase with the burnt forest) This is all funny, considering that biome progression is enabled and the loot is set to 25%
 
The ammo drop balance really needs to be looked at. Finding AP and HP ammo a bit more often is nice, but it's almost to the point of never finding normal rounds. I'd say even at higher stages it should be like 50/50 on what you get between normal and AP/HP.
A similar complaint I've heard a lot right after v2.0 is that normal shotgun shells get completely replaced in high tier loot by slugs, since the slugs are "AP" versions. Buckshot is relevant all game, so getting that to drop would be great.
 
To the ammo topic, I agree with all points. I love that we are finding more advanced ammo in loot, but it is a little ridiculous how much. It's also funny that looting regular ammo appears to be capped at loot stage 68. So much in this game is governed by LS and I think a different approach might be to have advanced ammo found in just POI end-loot containers and infested caches. The amount might be a range that increases dependent on the tier of the POI. All other ammo piles as well as yellow/blue loot bags could continue to drop regular ammo (with a small chance for the advanced types) regardless of LS. Maybe the red bags can have a higher chance to drop the advanced stuff.
 
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