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Subquake's Undead Legacy

I like the middle yellow one.
Color will be determined on what type of mob you kill, similar how it was in A16, Nurses would drop pink beams, Soldiers - green, Cops - blue, Construction workers - yellow, Normal zombies - white etc... Color will indicate what kind of loot you can find.
Strength of the beam is determined by the mob: Normal - tier 1, Feral - tier 2, Radiated - tier 3.

 
Ah. Interesting mechanic. It's not my personal taste, but it is cool. "Run for the bright green". =)
I would prefer it to be more like borderlands and color would represent loot quality (common, uncommon, rare, epic, legendary etc), however for that I would need to shift my focus off content and again change C# code to support that, maybe later, but not in the immediate future.

 
You'll be able to configure how fast the loot despawns from zombies through options from 5 min up to 6 hours:

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Hey @subquake hows it hanging on a 17 release? I know 18 is in the works for the base game. Been looking for additional mods to play and Undead Legacy looks amazing

 
Refined the visual representation of search results as well as perfected the backend code of search, now it will update results on inventory change event, meaning that when you move around items in your inventory, move them to and from containers, pick stuff up from the ground, it will update the search results and highlighted items.

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Crafting recipes now support item durability consumption for recipe ingredients.

In the above example it costs 5 Gasoline in the recipe to craft the item and it will reduce durability of gasoline cans when queued up. If a gasoline can is consumed while it's added to the crafting queue, it will be exchanged to an empty item, in this instance an empty jerry can.

If you cancel the queue, it will fill the gasoline cans back up and use empty jerry cans as well, if no fillable items are in inventory when canceling queue, the stuff will spill on the floor (figuratively speaking) and you won't get them back.

This change brings me one step closer to some other nicer features planned in the future :)

 
Another post, another feature, another day without release... And so it goes. Does anyone accept bets if Sub gonna finish this before A18? I'd bet some...

 
Another post, another feature, another day without release... And so it goes. Does anyone accept bets if Sub gonna finish this before A18? I'd bet some...
He'd be a fool to release it prior to a18 when it's this close... so no, I think it'll come out after he reconverts his stuff to a18.

 
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