Color will be determined on what type of mob you kill, similar how it was in A16, Nurses would drop pink beams, Soldiers - green, Cops - blue, Construction workers - yellow, Normal zombies - white etc... Color will indicate what kind of loot you can find.I like the middle yellow one.
I would prefer it to be more like borderlands and color would represent loot quality (common, uncommon, rare, epic, legendary etc), however for that I would need to shift my focus off content and again change C# code to support that, maybe later, but not in the immediate future.Ah. Interesting mechanic. It's not my personal taste, but it is cool. "Run for the bright green". =)
Not in the first version, but I might work on a possibility that they might in the far future.Subquake Will the products go bad over time?
He'd be a fool to release it prior to a18 when it's this close... so no, I think it'll come out after he reconverts his stuff to a18.Another post, another feature, another day without release... And so it goes. Does anyone accept bets if Sub gonna finish this before A18? I'd bet some...