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Subquake's Undead Legacy

He may end up waiting forever because if Alpha 18 was released today, it will take a long time to rework everything for Alpha 18 and by the time the mod is ready for release, Alpha 19 could be already around the corner, so... Of course, he can work at his own pace, I'm just saying that taking new Alpha version release date into consideration for a mod release may be a double-edged sword in the end.

 
Yeh it is. But we can count on at least a year til a19. :)
True, but is it long enough for him to rework everything for Alpha 18 and will there be enough time for everyone to enjoy everything this mod has to offer once it's finally released?

 
True, but is it long enough for him to rework everything for Alpha 18 and will there be enough time for everyone to enjoy everything this mod has to offer once it's finally released?
A18 won't be that different from A17, not worried about that at all. Most of the custom code I've created should work for A18, maybe some parts would require some adjustments, but for the most part it theoretically should be compatible with A18, but for certain I will know only when I can get my hands on A18 release.

It will most certainly not take me another year to update the code, because updating what's already written is much easier than figuring it out from 0.

 
A18 won't be that different from A17, not worried about that at all. Most of the custom code I've created should work for A18, maybe some parts would require some adjustments, but for the most part it theoretically should be compatible with A18, but for certain I will know only when I can get my hands on A18 release.
It will most certainly not take me another year to update the code, because updating what's already written is much easier than figuring it out from 0.
Why the heck every cool mod makes us wait for Alpha 18? Oh well...

 
Not a fan of most changes in A17, looking forward to A18 very much, so that I can forget about A17
I know many people disliked Alpha 17, but isn't Alpha 18 just extended version of Alpha 17? I mean, there probably won't be any major system changes, so waiting for Alpha 18 won't make much difference in terms of what was good and bad.

 
I know many people disliked Alpha 17, but isn't Alpha 18 just extended version of Alpha 17? I mean, there probably won't be any major system changes, so waiting for Alpha 18 won't make much difference in terms of what was good and bad.
Yes and no, some stuff has been added, that would help me immensely with making my mod, such as block selection menu would clean up a lot of recipe clutter, ability to learn skill levels asynchronously (skill books) among some of the changes, and some new skill/item/buff triggers will be hooked up/fixed

 
Yes and no, some stuff has been added, that would help me immensely with making my mod, such as block selection menu would clean up a lot of recipe clutter, ability to learn skill levels asynchronously (skill books) among some of the changes, and some new skill/item/buff triggers will be hooked up/fixed
Ability to learn skills by skill book was already in Alpha 17. It wasn't frequently used by mods, but I'm pretty sure it's there. One example is Experimental Recipes mod.

 
Really awesome work, love your UI improvements, hope the UI part gets available soon.
UI won't be released as a standalone thing, it's not compatible with vanilla/other mods.

You must accept the fact, that it's an overhaul mod and not a mod pack, it's not modular and never was planned to be modular so that all the parts of the mod complement each other and work together in harmony.

 
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UI won't be released as a standalone thing, it's not compatible with vanilla/other mods.
You must accept the fact, that it's an overhaul mod and not a mod pack, it's not modular and never was planned to be modular so that all the parts of the mod complement each other and work together in harmony.
Thanks for the clearification, looking forward to more updates :)

 
Good Day Subquake

Question .. Did you have time to do wireless junction boxes for overhaul, something I always hated about Vanilla _ " seeing wires from here to ten buck two, as the old saying goes ". Just wondering.

the Old Gamer :02.47-tranquillity:

If not .. would a Modlet work that does??

 
Good Day Subquake
Question .. Did you have time to do wireless junction boxes for overhaul, something I always hated about Vanilla _ " seeing wires from here to ten buck two, as the old saying goes ". Just wondering.

the Old Gamer :02.47-tranquillity:

If not .. would a Modlet work that does??
Not at the moment, but I have plans to rewrite power code at some point. I don't mind wires, they are part of the "apocalyptic" setting. And you can hide them with a little bit of engineering and double walls and ceilings with a designated space for wires to go through.

 
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for me, the game died on A16.

The only person who gives life 7dtd is Subquake.

with friends we play only UL 1.3.0.3

Can RWG + old buildings be transferred from A16 to A18?

 
for me, the game died on A16.The only person who gives life 7dtd is Subquake.

with friends we play only UL 1.3.0.3

Can RWG + old buildings be transferred from A16 to A18?
Also not a big fan of dungeon maps everywhere? Working really hard to get the mod back up to speed for A18! I miss playing UL myself, been so long, but I have high hopes for A18, I have a gut feeling, that A18 will be the version for UL to truly shine :)

 
Also not a big fan of dungeon maps everywhere? Working really hard to get the mod back up to speed for A18! I miss playing UL myself, been so long, but I have high hopes for A18, I have a gut feeling, that A18 will be the version for UL to truly shine :)
Umm....LOL I already thought Undead Legacy shined. :D

 
Also not a big fan of dungeon maps everywhere? Working really hard to get the mod back up to speed for A18! I miss playing UL myself, been so long, but I have high hopes for A18, I have a gut feeling, that A18 will be the version for UL to truly shine :)
Can you properly configure rwgmixer.xml from A18? So that the 16x16 world is not created empty? I looked at the file and noticed that the 16x16 world has the same parameters as 8x8, I think that’s why the world was created almost empty.

 
Can you properly configure rwgmixer.xml from A18? So that the 16x16 world is not created empty? I looked at the file and noticed that the 16x16 world has the same parameters as 8x8, I think that’s why the world was created almost empty.
I would want to say, that yes, i will do that, but sadly I can't, it's a bit out of reach for me, since I work on the mod alone and due to already huge scope and plans for it, it's just a bit too much for 1 guy to handle. I do have plans to add more POIs and such at some point, but to tweak world gen mixer, while TFP themselves are tweaking it constantly for me feels a bit pointless endeavor.

 
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