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Subquake's Undead Legacy

Added search feature for all the loot containers/storage similar to how it was added to the inventory:

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I know you know it but still: This is amazing considering how this UL mod looks and 'feels' different compared to vanilla. Amazing job.

 
So am i the only one who wants it out for Alpha 17.4 lol...... Work on the extra stuff once 18 drops :) Bustin to play this it seems like for ever since I played 16.4

 
hey ,, iam still playing alpha 16 as i do not like 17 and... it is very strange that i never know where to find titanium ore except trader!!!

is there titanium ore under surface

 
hey ,, iam still playing alpha 16 as i do not like 17 and... it is very strange that i never know where to find titanium ore except trader!!!is there titanium ore under surface
You can't find titanium ore through digging, it was intentionally left as a find/trade item to make it more challenging to get as an end game, rare resource :)
 
Optimized the torch models particles!

Test parameters:

CPU - Ryzen 7 2700X

GPU - GTX 1080TI

Default FPS (no torches): 60

Vanilla torch x32 - average 40FPS (from default 60FPS)

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Vanilla torch x100 - 12.5FPS average (from default 60FPS):

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Vanilla torch x200 - 8FPS average (from default 60FPS):

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Optimized torch x100 - 55 FPS average (from default 60FPS):

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Optimized torch x200 - average 37FPS (from default 60FPS)

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Conclusion:

New torch has a 600% performance increase.

 
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Amazing work on the new torches Subquake over the weekend on the particle effects! :triumphant:

Can only dream of using this many torches :tickled_pink: Something that TFP should address as it causes BIG drops in framerates as you've demonstrated - been an issue since forever. Maybe @unholyjoe could look into testing this.

 
He does have a Point though & so do you, Which is why it would of been prudent to pick a version & finish it for that rather than set yourself the impossible task of the current game version changing & you trying to keep up with it.....

Make ready for 17.4 & then while getting feed back from people update it to alpha 18 & wait for Beta or alpha 19 before updating again.. That way your not fighting against ever changing code most of which your mod will circumvent anyway lol..

 
...that was funny though... :)
It was, wasn't it :D

He does have a Point though & so do you, Which is why it would of been prudent to pick a version & finish it for that rather than set yourself the impossible task of the current game version changing & you trying to keep up with it.....
Make ready for 17.4 & then while getting feed back from people update it to alpha 18 & wait for Beta or alpha 19 before updating again.. That way your not fighting against ever changing code most of which your mod will circumvent anyway lol..
The things I coded in Undead Legacy during A17 are the things, that I have been wanting to see in the game for 3+ years, I just couldn't hold myself back of not doing it, since I'm a programmer by profession. With A16.4 I had to do all sorts of xml sorcery and workarounds just to get stuff to work and I was never truly happy about the results. I try to avoid to work on stuff, that TFP are working on as much as I can, but A17 dropped a big one on me, it's no longer the game I loved in A16 and before, it's completely different, so I had to do something about it.

The two most annoying things, that were changed were lack of action skills and zombie loot with loot in general being even further simplified with A17, those things directly crossed paths with what UL was great for in A16 and I'm still in the process of addressing player progression and looting as I write this message.

And something of note, that I don't want to talk much about is that even though I don't have a huge amount of support on my patreon for the development of this mod, I did decide to quit my job this summer in July, which is why you have seen massive burst of progress on the mod in the last months. Problem was, I was too busy with work all spring, I had barely any energy left after hard days at work and there was almost no major progress done during that time and I hated that so much, because of how much I love this game, my passion on improving it, learning about game programming and making in general with hopes of one day working on my own game at some point.

Massive shoutout for all the wonderful people, that have been supporting me financially all this time and hopefully in the future, so that I can continue work on the mod and not worry about what I am going to eat or how to pay bills, but if you can't for whatever reason, as long as you are here, talking about the mod, rooting for it's development, spreading out the word, it means a lot to me as well, keeps my motivation up, especially at times when I feel like I'm fighting an upstream battle against the game developers and their radical changes/shift of where they want to move their game forward versus what I had it envisioned like in my head with Undead Legacy.

Working as much as I humanly can, sometimes 10-16 hours per day, just to get this 2.0 version of the mod out, if it will be during A17 or A18, it's hard to tell, depends when exactly A18 drops, if it does drop before UL is released, then there won't be an A17 version of the mod.

 
Sub's totally correct in waiting; there is/was ZERO way to know when 18 is coming out, but why release when you CAN know that 18's release is imminent?

He's doing some *serious* code changes, truly impressive ♥♥♥♥ when you consider he wasn't even into custom blocks all that long ago, and refactoring (is that the right term?) for a18 will be a HUGE chore.

- - - Updated - - -

...and yes, I take credit for getting him into sdx. =)

 
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