...that was funny though...
It was, wasn't it
He does have a Point though & so do you, Which is why it would of been prudent to pick a version & finish it for that rather than set yourself the impossible task of the current game version changing & you trying to keep up with it.....
Make ready for 17.4 & then while getting feed back from people update it to alpha 18 & wait for Beta or alpha 19 before updating again.. That way your not fighting against ever changing code most of which your mod will circumvent anyway lol..
The things I coded in Undead Legacy during A17 are the things, that I have been wanting to see in the game for 3+ years, I just couldn't hold myself back of not doing it, since I'm a programmer by profession. With A16.4 I had to do all sorts of xml sorcery and workarounds just to get stuff to work and I was never truly happy about the results. I try to avoid to work on stuff, that TFP are working on as much as I can, but A17 dropped a big one on me, it's no longer the game I loved in A16 and before, it's completely different, so I had to do something about it.
The two most annoying things, that were changed were lack of action skills and zombie loot with loot in general being even further simplified with A17, those things directly crossed paths with what UL was great for in A16 and I'm still in the process of addressing player progression and looting as I write this message.
And something of note, that I don't want to talk much about is that even though I don't have a huge amount of support on my patreon for the development of this mod, I did decide to quit my job this summer in July, which is why you have seen massive burst of progress on the mod in the last months. Problem was, I was too busy with work all spring, I had barely any energy left after hard days at work and there was almost no major progress done during that time and I hated that so much, because of how much I love this game, my passion on improving it, learning about game programming and making in general with hopes of one day working on my own game at some point.
Massive shoutout for all the wonderful people, that have been supporting me financially all this time and hopefully in the future, so that I can continue work on the mod and not worry about what I am going to eat or how to pay bills, but if you can't for whatever reason, as long as you are here, talking about the mod, rooting for it's development, spreading out the word, it means a lot to me as well, keeps my motivation up, especially at times when I feel like I'm fighting an upstream battle against the game developers and their radical changes/shift of where they want to move their game forward versus what I had it envisioned like in my head with Undead Legacy.
Working as much as I humanly can, sometimes 10-16 hours per day, just to get this 2.0 version of the mod out, if it will be during A17 or A18, it's hard to tell, depends when exactly A18 drops, if it does drop before UL is released, then there won't be an A17 version of the mod.