khzmusik
Well-known member
I'm more interested to know if the stats balance out.What would interest me here is whether there are limitations here so that a brown weapon might be better at damage than a yellow one but never better than an orange one, for example.
An example: you have two stats, damage and accuracy, and a total stats range of 1 to X. For brown items, X is 100, for yellow items, X is 150. But in both cases, if one goes up, the other goes down.
So, you could have a brown weapon with damage of 75, but then accuracy would be 25. You could have a yellow weapon where damage is 70, making it "worse" than the brown weapon, but its accuracy would then be 80. So, given all stats, it would still be a much better weapon.
That would keep the relative balance between different weapon grades IMHO. It might be too nit-picky or hard to understand though. It might also be too much bother to code if the stats have different ranges.
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