I know 3 people who almost always use crossbow because the straighter arc of the bolt allows more reliable headshots in the distance. Incidentally I myself use the bow exactly because of the arc which makes aiming more interesting.Are there plans to make crossbow and compound bow more distinct, stats-wise?
Crossbow is slightly higher damage, but takes longer to reload and generates significant noise when fired. In general, there is almost no reason to use it over the compound bow, unless you happen to be swimming in crossbow bolts that you have looted.
That's not what Joel said, though.Hence the problem.
If I want to build then be a strength guy. That is a bad answer. What is 'fitting' is not really that important and clearly you dont care what is fitting either from the comments that you have posted here many times. Is is bad from a game play perspective.
+1 You're not forbidden to get mats, GET OFF YOUR ASS AND DO IT.Weak huh... Perhaps you mean lazy?
So...Weak huh... Perhaps you mean lazy?
Dude. For the 70th time this day only. Use. Auger.Hence the problem.
If I want to build then be a strength guy. That is a bad answer. What is 'fitting' is not really that important and clearly you dont care what is fitting either from the comments that you have posted here many times. Is is bad from a game play perspective.
Here is the thing, across ANY character I make building is a core element of that character. It is a massive element of the game and one of the things that most players are going to be actively engaged in with almost any build. However, I cannot specialize in raged combat AND be an effective builder. I am going to need to spec into close range combat styles or spread myself out. Building - almost the entire non combat portion of the game - being directly tied to one specific combat style is not very conducive to being able to specialize or make your toon unique.
Guiding my toon that direction because I want to participate in the building aspect in a meaningful way is the exact opposite of allowing us to spec how we want. With this attitude, all builders are going to be melee/shotgun builds or spread out.
Tell me - how does marrying a specific combat style to a massive non combat part of the game improve game play? How does that improve character progression? IMHO, it harms both substantially.
Also, this is one of the reasons why I think that using a fallout like perk category system is a really bad idea for this game - they are not very similar. Rather than categories like strength, perception and the like there should be categories like melee, ranged, survival etc. Ones that can be more customized to deal with the fact that 7 Days is more than killing the bad guy but is also about TD, looting and crafting.
I'm glad to hear someone else believes this. In A16, the crossbow was my main weapon of choice. Something was done to it for A17. For many of us, we went back to the bow/compound bow as a primary weapon. It's a shame too....I used to really like the crossbow.Ive found the crossbow to be useless to. I scrap it or sell it and scrap the bolts.
Is the item comparison UI the same in a18?
Your assuming that you need all the perks to be an efficient builder, which is not the case. If you want maximum harvesting then sure, but you can get adequate resources with a tiny investment into strength. You can buy materials and harvest materials at pois. Its also quite easy to spec into two attributes which accommodates what you want.Hence the problem.
If I want to build then be a strength guy. That is a bad answer. What is 'fitting' is not really that important and clearly you dont care what is fitting either from the comments that you have posted here many times. Is is bad from a game play perspective.
Here is the thing, across ANY character I make building is a core element of that character. It is a massive element of the game and one of the things that most players are going to be actively engaged in with almost any build. However, I cannot specialize in raged combat AND be an effective builder. I am going to need to spec into close range combat styles or spread myself out. Building - almost the entire non combat portion of the game - being directly tied to one specific combat style is not very conducive to being able to specialize or make your toon unique.
Guiding my toon that direction because I want to participate in the building aspect in a meaningful way is the exact opposite of allowing us to spec how we want. With this attitude, all builders are going to be melee/shotgun builds or spread out.
Tell me - how does marrying a specific combat style to a massive non combat part of the game improve game play? How does that improve character progression? IMHO, it harms both substantially.
Also, this is one of the reasons why I think that using a fallout like perk category system is a really bad idea for this game - they are not very similar. Rather than categories like strength, perception and the like there should be categories like melee, ranged, survival etc. Ones that can be more customized to deal with the fact that 7 Days is more than killing the bad guy but is also about TD, looting and crafting.
Exactly. As I mentioned I'm swimming in resources. Nitrate and coal now have 600 hit points and I still managed to mine up the resources to make 1000 9mm ammo in one night and craft about 300 rounds for my horde. With just 3 ranks of mining perks and one sex rex.Just because u arent the best possible spec to mine does not mean you will never have enough materials to build what you want.
I think so. Probably more range and damage to compensate.Are there plans to make crossbow and compound bow more distinct, stats-wise?
Crossbow is slightly higher damage, but takes longer to reload and generates significant noise when fired. In general, there is almost no reason to use it over the compound bow, unless you happen to be swimming in crossbow bolts that you have looted.
Perhaps I missed it and this has already been suggested... but if the issue really is the gaps between "adjacent" hulls, one solution might be for lighting to use an expanded hull when calculating light rays. Like, an object might be a 16x16 cube, but the light behaves as if it were 17x17 for purposes of occlusion and/or ray casting.There are _no_ natural light sources inside a computer.
The main ones are directional, point and spot. The directional light is representing the sun and is the one that leaks through the ground to illuminate caves. Candles are a point light and spotlights... well, you might guess that one.
Fataal has already taken steps to improve the point lights which was what the OP was about.
Calculating closed rooms is ridiculously expensive on system resources, it's best to avoid that if possible.
They sell a decent amount, but IMO noone is too weak. I mean it depends on what your idea is. If you think you can mine for 5 minutes and build for 5 days, then no you won't be happy. The stone axe is boosted and I built a wood house with it. Wasn't the smartest use of time because you should just loot for 5 days straight then buy some mining perks and use the tools you will find to do a more efficient job.i am guessing that the traders will sell ample building resources for those too weak to gather the amounts they want
This. But mining with a stone axe is better than 17.Weak huh... Perhaps you mean lazy?
This is correct, 2 ranks and a decent tool will suffice for most players. I build big ass castles and I'm happy with my gather rates right now. I might not buy more but plan on getting better tools and we'll see how much they do for me, plus the mining books.That's not what Joel said, though.
If mining is your main priority in the game, sure. Go for strength. But you don't need to go all in in order to be able to build.
So far but it feels backwards to me or displays the wrong color.Is the item comparison UI the same in a18?
Even more so in 18 auger should be the best.Dude. For the 70th time this day only. Use. Auger.I am playing 7D for building mainly, too. And i am using agility build. So stop lying about "You MUST be str character yada yada"