Hence the problem.
If I want to build then be a strength guy. That is a bad answer. What is 'fitting' is not really that important and clearly you dont care what is fitting either from the comments that you have posted here many times. Is is bad from a game play perspective.
Here is the thing, across ANY character I make building is a core element of that character. It is a massive element of the game and one of the things that most players are going to be actively engaged in with almost any build. However, I cannot specialize in raged combat AND be an effective builder. I am going to need to spec into close range combat styles or spread myself out. Building - almost the entire non combat portion of the game - being directly tied to one specific combat style is not very conducive to being able to specialize or make your toon unique.
Guiding my toon that direction because I want to participate in the building aspect in a meaningful way is the exact opposite of allowing us to spec how we want. With this attitude, all builders are going to be melee builds or spread out.
Tell me - how does marrying a specific combat style to a massive non combat part of the game improve game play? How does that improve character progression? IMHO, it harms both substantially.