Dark_Corvid
New member
In some ways this system sounds a little bit like the one in The Division 2. Eventually, in The Division 2, players get the ability to craft a basic version of most guns. The crafting scales with level and does cost more per weapon/gear at higher levels.Very few would craft a crappy one IMO, they would grind a little more and get the good one, go buy something at a trader or use one of the backup guns they have. The scaling isn't too crazy. 5 parts more per rank. Weapon crafting isn't a thing anymore IMO, loot offers the random ranges and is the best of the best. Crafting is for when you can't find what you want.
It is a balanced system however because later levels acquire materials easier than lower levels. Personally, I've never wanted to craft the early versions again. It hasn't been an issue and is balanced.
Beyond the crafting, loot at the same level of weapons of the same type are almost always better. The player crafted gear is just to help survive until better equipment is found in the environment. The system works and feels great.
I anticipate the system in 7 Days will similarly feel great.