Socrastein
New member
As usual you make great points Gazz. The compound bow shouldn’t seem broken at first and then better in every way if you perk into it.
Way I was thinking, if archery improves accuracy enough to take compound bow from unwieldy to deadly accurate then it also turns the crossbow into a wooden sniper rifle for that same character. Especially considering crossbow can have a scope but compound cannot and you don’t need to factor arrow fall as much so crossbow is more point and shoot unless you’re really far away.
And let’s not forget that so long as crossbow is the only one with explosive rounds it will always have a distinct advantage and it’s own flavor of pwnage. Those things rock.
But the point about the bow needing to be useful from the get go and not just raw potential is critical. Perhaps the poor initial accuracy could be bad enough that long distance shots are all but out of the question until you perk perception/archery a good deal but still very useful up close. Right now I think it’s a bit too easy to stick an arrow into a zombie’s head from 50+ meters without any perks. As much as I love feeling like Robin Hood so early, I would be cool with needing to be relatively close to land a head shot at first, shotgun range or so, then with specialization be able to hit an apple from 50 meters.
I also think the spear would work well that way. No perks means you can throw it into their face if you’re really close, full perks means you can launch it into their head from across a small field like an Olympic javelin thrower.
It would also make early game hunting more difficult without having to mess with animal ai or hit points. You’d simply be more likely to *whiff* your shots from any appreciable distance until you perk up.
Way I was thinking, if archery improves accuracy enough to take compound bow from unwieldy to deadly accurate then it also turns the crossbow into a wooden sniper rifle for that same character. Especially considering crossbow can have a scope but compound cannot and you don’t need to factor arrow fall as much so crossbow is more point and shoot unless you’re really far away.
And let’s not forget that so long as crossbow is the only one with explosive rounds it will always have a distinct advantage and it’s own flavor of pwnage. Those things rock.
But the point about the bow needing to be useful from the get go and not just raw potential is critical. Perhaps the poor initial accuracy could be bad enough that long distance shots are all but out of the question until you perk perception/archery a good deal but still very useful up close. Right now I think it’s a bit too easy to stick an arrow into a zombie’s head from 50+ meters without any perks. As much as I love feeling like Robin Hood so early, I would be cool with needing to be relatively close to land a head shot at first, shotgun range or so, then with specialization be able to hit an apple from 50 meters.
I also think the spear would work well that way. No perks means you can throw it into their face if you’re really close, full perks means you can launch it into their head from across a small field like an Olympic javelin thrower.
It would also make early game hunting more difficult without having to mess with animal ai or hit points. You’d simply be more likely to *whiff* your shots from any appreciable distance until you perk up.