PC After 4000 hours with a11-a16, I won't spend much time in a17x. Here's why... no fun!

The largest issue imo is the artificial level gating. Remove that, or add some damn common sense to it, and I believe the other difficulties will scale correctly.
Right now it's just all out of balance, which is to be expected at this stage.
This, and buff mining XP and/or nerf XP from killing zombies. An entire day of mining should only be slightly less rewarding in XP than an entire day spent fighting an endless horde.

 
Lucky for us this is A17-E with several patch/Updates in store.
Someone should make a "What does a finished A17 look like to you".

For me:

RNG with big cities and terrain that makes sense.
That's what it looks like for me too.

 
Steamcharts
Have you considered other possible factors? Like the repeating statement of Madmole about this game being "like an entirely new game"?

When a16 was released, I didnt even play experimental, cause the game stayed essentially the same. I didnt have to. I just w8ed untill all bugs were fixed, and then played 4 months of gameplay after it.

Now....the game is entirely different. Ofc I have to play experimental, to learn all the new game mechanics. But another question is now....will I play After I learn all those new mechanics? Honestly? I dont know. Without building, this game repeatability and endgame goes straight into trash bin. Instead of awesome tower defence, that I was able to play in a16....now....ill just play "hide underground and never make a sound or show your face out lategame". And I dont think ill have alot of fun with it. Without multiple claim blocks, it is just impossible to protect your base from other players offline.

Why am I playing now then? Why not give up and lower your steamcharts numbers statistics? Cause I hope, that devs would listen at least to SOME of our requests and at least add a customisation ability for claim blocks. For people who like new system to have their servers, and for people who liked old claim blocks to get theirs. When alpha 17 goes stable, all this new experience would help me play the game better, once game gets its s...stuff together.

Honestly, I like the new game generally. I can even live with levelgating (hate it tho). But claim block thing is a gamebreaker for me and my friends. Most of our lategame fun is to design and build awesome impregnable fortresses full of crafty traps and clever defences. And now its gone. Making this game a one time game. Play, get bored, find new game. Just like dayz, forest, and other games of this nature.

 
Last edited by a moderator:
It’s true. There are none who actually like A17. Just bots put out by TFP to support their changes.
You wonder and can’t understand what kind of people they are who like something you don’t?

Lol....Not-You’s.

Hate to break it to you but every single one of us is outnumbered by people who aren’t ourselves.
That not what he is saying, if going to be so confrontational as a official spokesman of TFP might want to read the post a little more carefully before you get all snotty with people. The person you quoted said

"But there will ALWAYS be people who will tell you that something is wrong with you, and they continue to enjoy the game "
See key here is the word and, that when used in a sentence links the due description together, yet you took the one thing of liking the game and used it as base of your snippy reply. But person also added in the qualifier that people who tell you something is wrong with you because you don't like the game. This is second time I saw you do this is this thread of making a snippy retort into something the person never even said, it typical forum poster thing but you are a Representative of TFP and should not be doing this thing IMO.
 
But claim block thing is a gamebreaker for me and my friends. Most of our lategame fun is to design and build awesome impregnable fortresses full of crafty traps and clever defences. And now its gone. Making this game a one time game. Play, get bored, find new game. Just like dayz, forest, and other games of this nature.
Well said. This notion seems to be totally lost on TFP staff, and it's really sad. Hey, at least you don't have to worry about someone land claiming that store though... because no one will be playing multiplayer PVE or PVP that is.

The bigger problem is that I read to add more than one claim block back in, it requires a DLL file change. In other words, we can't even fix it with mods.

 
- - - Updated - - -

No fear of that. In the dev chat they keep talking about this version being the closest to the game they always wanted to make. And as far as it needing to be “a game for the players”. Well, today we shattered the record for number of players during experimental. A16 experimental was around 21k and today we hit 23k. It’s likely to grow this weekend as people around the world who don’t celebrate Thanksgiving end their workweek and have their first full weekend of playing.
The point is that A17 is appealing to many many players. Yes there are a lot of people here complaining compared to those who are praising but that’s mainly because 23,000 are playing happily. The game is not going to appeal to everyone. There is going to have to be one or two groups who wil need to mod it to how they like. The group that does like it though is plenty big enough to support the devs in their design decisions—at least initially. They still have at least a few weeks of work to do before A17 becomes official.
>NO POLITICAL REFERENCES PLEASE - OZHAWKEYE<

Due to the use of streamers, yes, your initial player-base may have increased. Now, show the mass exodus of not only that intial wave, but of the players who have supported you guys from early alpha's.

I think its a mistake to disregard the faults (experimental or not) of A17. So many systems that had been put in place over the years just got obliterated. The graphical changes are amazing, but at the cost of game-play that once made sense. As a long time player (A8) i'll come back in hopes of improvement, but as of today, i completely agree with the OP and will be stepping away.

Not all pieces of art, are good art!

 
Last edited by a moderator:
I don't think they're ignoring them, I think they're giving it more than just a few days of complaints to decide.

 
- - - Updated - - -




Due to the use of streamers, yes, your initial player-base may have increased. Now, show the mass exodus of not only that intial wave, but of the players who have supported you guys from early alpha's.

I think its a mistake to disregard the faults (experimental or not) of A17. So many systems that had been put in place over the years just got obliterated. The graphical changes are amazing, but at the cost of game-play that once made sense. As a long time player (A8) i'll come back in hopes of improvement, but as of today, i completely agree with the OP and will be stepping away.

Not all pieces of art, are good art!
I just want to see the data. How many of the active players are actually playing A17e?

 
Last edited by a moderator:
Lucky for us this is A17-E with several patch/Updates in store.
Someone should make a "What does a finished A17 look like to you".

For me:

RNG with big cities and terrain that makes sense.
Not A17 but 7D2D as a whole...

Endgame would be to try to build/repair a huge plane to get out.

There would be 4 main zombie spawners in the world all around the map. Each control a big radius where every 7 days they go active and spawn what you now know as 7 day Hordes.

The closer you get to them, the more feral and deadly zombies you will find. (Every spawner would be guarded by a mini-bosses if they were to be added) If destroyed you get 7 days without a horde in that big chunk of the map, giving you time to go and loot/find the pieces for the plane. (normal zombies would still roam, just no 7 day or roaming horde) Trying to go kill one should NOT be easy and probably be left for mid-game or when you feel decently geared.

You could be able to make some kind of detection device that will let you drive around and detect if there is a spawner near. The red horde sky when near a spawner would let you know you’re near one too.

All of this would be, of course, mid-to late game when you have transportation to travel across the map.

There’s more, but in a nutshell…

 
You vs me? About diversity of fun and preferences? You’re kidding right? You can’t see that I am not just protecting the validity of those who like A17 but also those who don’t?
The statement that I replied to is one of the largest bricks in the “you vs me” wall that there is. I have said nothing against opinions criticizing the game.
Roland ... stop ... posting ... for ... Christs ... sake.

You are a moderator.

If you want to post like everybody else and praise 7D2D, revoke your title and powers. If not, then please start acting like a moderator, that means looking at who oversteps forum rules, give out accurate information and above all, not having a suck a personal opinion or fanboyism.

That comes down to ... STOP ... TROLLING ... PEOPLE who are clearly upset.

This whole attitude of we are going to break records, is so illogical. Its been 16 months from the last big release. That means 16 months of more ales. We had black Friday sales discounts on 7D2D going on. A very big streamers, Youtubers presents unlike before hyping A17, how great it is. Lets not forget A17 was hyped for how long now by the players and developers. By any logic, it stands for reason that A17 needs to break records. When people point out the numbers are not great despite the above mentioned points, you really do not need to come in with a smug attitude how everybody is wrong. ESPECIALLY not as official moderator.

And its peaking at only 26k in the weekend. If i was a TFP position, i be actually worried about those numbers.

My personal opinion is that the OP is correct, just badly worded some lines.

The new AI is great ( needs some work on random variate because they act a it too similar now ). Visuals are great. A lot of small and positive changes. 7D2D has made a lot of positive improvements in A17 but has also been reworked in such a way that is flawed.

For developers that claim to have mod support in their genetics, it seems bringing back the old skill gain by usage system. TFPs literally made a game where they considered those old behaviors useless and removed all access from the xmls to it. Forcing mod developers to got to pure game hacking to try and reenable this code ( and failing at it ).

Do you see how many people are working on actually reenabling a lot of the old scrapped features. Using sometimes incredible and complex hacks. Personally i find TFPs extreme arrogant. This is the game they always envisioned yet, they clearly did not think that people may actually like the old system. Let alone leave the ability in the XMLs for mod developers to simply enable them again if they wanted. But no, everything seems to have been rewritten in such a way its even harder to mod in old behavior.

I personally think TFPs have been so much living in there own world, they forgot what actually sold 7D2D its millions of copies.

 
I personally think TFPs have been so much living in there own world, they forgot what actually sold 7D2D its millions of copies.
I have trouble when Madmole posts about how this is a brand new game, completely different, etc. Then they defend the changes as if it's no big deal or talking about it will convince people to like it. If everything was rosy, they would be playing it instead of posting critical feedback on 6 or 7 core gameplay elements that need attention. It's very difficult to even get an acknowledgement.

I can't help but feel that the really long dev cycle of A17 is working against the goal of making a good game here. There seems to be some level of emotional investment involved, as if making changes now would illustrate a large wasted effort. I know from a player perspective it's holy unsatisfying to sit idly by for over a year, get teased features for a couple months (where a lot of people complain about OP's points), release, play it some (yep, problems and then some), and then get given the business about how you're just not gettin' it or maybe the game just isn't designed for you.

 
My personal opinion is that the OP is correct, just badly worded some lines.

The new AI is great ( needs some work on random variate because they act a it too similar now ). Visuals are great. A lot of small and positive changes. 7D2D has made a lot of positive improvements in A17 but has also been reworked in such a way that is flawed.

For developers that claim to have mod support in their genetics, it seems bringing back the old skill gain by usage system. TFPs literally made a game where they considered those old behaviors useless and removed all access from the xmls to it. Forcing mod developers to got to pure game hacking to try and reenable this code ( and failing at it ).

Do you see how many people are working on actually reenabling a lot of the old scrapped features. Using sometimes incredible and complex hacks. Personally i find TFPs extreme arrogant. This is the game they always envisioned yet, they clearly did not think that people may actually like the old system. Let alone leave the ability in the XMLs for mod developers to simply enable them again if they wanted. But no, everything seems to have been rewritten in such a way its even harder to mod in old behavior.

I personally think TFPs have been so much living in there own world, they forgot what actually sold 7D2D its millions of copies.
good point, thx

 
I don't think they're ignoring them, I think they're giving it more than just a few days of complaints to decide.
Perhaps they should appreciate the quick responses and get to work on addressing those problems...? Ya know, because changing some of the design properties can recreate a lot of the same bugs again.

 
Perhaps they should appreciate the quick responses and get to work on addressing those problems...? Ya know, because changing some of the design properties can recreate a lot of the same bugs again.
A huge chunk of the negative posts are worthless, because it's just "this sucks, tfp is going to lose customers!".

...not exactly constructive. Or worth reading. Unless you're me, because I have no life.

 
Perhaps they should appreciate the quick responses and get to work on addressing those problems...? Ya know, because changing some of the design properties can recreate a lot of the same bugs again.
As Guppy has pointed out, a lot of the negative threads aren't that useful for TFP I'm sure.

Personally, with a bit more experience of A17 under my belt I'd like to adjust (but can't):

Walking speed.

Damage modifiers for multiple zombies. (It's a little too much I reckon).

I know I WILL mod the following in my stable game:

Larger backpack.

Remove perk level gates.

Gyrocopter flight controls.

I'm still debating whether I like:

Random Gen biomes (very large they seem to be)

Digging zombies.

Zombie AI (it seems more appropriate for bandits in A18 than what I'd personally prefer to see, which is zombies be relatively dumb, but so numerous their sheer volume presents the threat).

 
Level gating needs to go. Multiple lcbs need to come back. Needs better descriptions for perks. Quality should mean something.

 
Quality should mean something.
The cart is a bit before the horse here. They estimate that in a few months they should be able to have around 300 mods. Once mods are plentiful and you have enough to fill all five slots on a purple item, quality will mean something. Presently it only means durability.

 
Perhaps they should appreciate the quick responses and get to work on addressing those problems...? Ya know, because changing some of the design properties can recreate a lot of the same bugs again.
Ha! The posts saying that A17 sucks and crapping all over it aren’t going to get much traction. TFP have a vision for the game. The fact that some players don’t share that vision isn’t going to cause an about face from the devs. The posts that are going to get traction are those that accept the basic framework of A17 and make suggestions on how to improve it or bring oversights to the devs’ attention (like LCBs).

 
Back
Top