Roland,
statistics from my (user) end say this:
I have 13 people on my list who own 7dtd. When a16 dropped 11 of them played it for 3 weeks pretty straight, 7 of them continued playing it for several months.
We are a couple of days into a17, of 8 people I've seen and been playing with 1 person remains who dips in and out occasionally. The rest have abandoned it (for now). Some of us have talked, we feel the same thing. It lost its appeal. Many of those playing with me also have close to 4000 hours in the game, a few have 1500 hours. That's numbers other games can only hope to dream of. The average gaming time I see for many AAA games is 50-120 hours. That's it. Only very few games solicit that much in game time! TFP's success was THERE already, at their finger tips, and now it looks like they dropped the ball!
It's not that there is change, we gamers with half a brain expect change! It's early access! We get that! But from one day to another it turned into a completely different game, and the crux is, it didn't do so in a good way. Most of the good things the game already had going for it that empowered the player are actually gone! That's how we, who used to like the game feel now.
If that's where TFP wanna take it - fine. I also know that they are working hard to make everything better and I grant them that they are somewhat in a new environment with the engine change and everything. But none of that explains these huge changes in game concept that have happened.
I think TFP didn't understand what they had in a16, that they already were successful and that all they would have needed to do was to expand on what they had, solidify it, not to radically alter it. It's no joke when I say that they should actually have played their own game in a16 a lot more to see how fun it was.
I remember MM at one point (maybe 2 or 3 years ago) saying in one of his videos that he wanted to add as many options for the player as possible. I was cheering! But look where we are now - I've never felt so restricted, never felt so forced to play it one certain way alone. If this is where they want to take it, fine! I don't have to like it, and I-do-not-like-it. But if they are interested in what players think (which is something that is to their benefit as a company) then they should consider whether or not it would be a good idea to de-alienate some of the traditional fan base by readapting some of the game's older but more flexible mechanics.
I am actually at a point where I am starting to think that the game concept on the "unreliable & natively buggy" (my personal interpretation) Unity engine is a dream that will never come true, and that maybe TFP have started to realize that, that they are trying to cut their losses and wrap this up as quickly as possible. There were so many visions, there were so many dreams of how to open this game world up and to make everything bigger and better. In stead where this is now headed it looks like triage - cut what can't be fixed within the Unity engine and forget about the big open world this was about initially. The product of a17 looks like they have given up!
The game is becoming more and more like an RPG-element shooter rather than the world were anyone can do what they want the way they want it - where it was with a16. Before, the world was our oyster, which we with our "swords" would open. Now I'm running around chasing xp because I need some skill point unlocks before next horde night. It's ridiculous. One word has totally been forgotten in this discussion - immersion. Before I felt I was a fragile surviver in an open world. Now I feel like I'm in a game, I'm conscious about being in a game because I have to play it all the time worrying about its mechanics. I can't just lean back, sink in, drop out and just be there any more... it's sad.
When this started it looked pretty much like Minecraft and was said to be inspired by it. Now we have a reached a point where players building bases, or digging into the ground, is a total waste of time for them. What's the point then? Seriously? Why do I buy a car if it's stuck in the muck and can't go anywhere ever? There has to be an awakening, a realization that where we are right now is in a great decline of playability, which will be detrimental to the future appeal to new players.
Make no mistake about it - fans have stuck with this non-tripple A game and developer because of great vision and promise of freedom and customizability. If you now start to cut away from that, the only appeal left will be to new customers who want a quick fix because they need to play a game for a weekend or two and who then move on to something else. TFP's economy will then falter because that will translate into a drop of total players over time because there will no longer be long standing fans who are keeping the game up in the ratings. The commitment has been made by TFP towards the fans for years now, a concept has slowly grown from humble beginnings and the devs, the game and the fan community have grown together and grown closer. That was it's strength. The game has slowly developed into what it became at a16, and all of a sudden it makes a great big turn to something that looks a fraction as appealing to the existing customer base. There is a departure from the fan base, maybe to a new fan base (maybe that's the plan?). However, considering that the game has been in early access for many many years now, there needs to be some aggressive marketing of the new concept to catch any new potential buyers who might be adding to the cash flow - sadly a very risky move as it might just be a quick fix, if it works at all. If that gamble doesn't pay off, this game is done for. It would have been much less risky to keep doing what they've done so far - short, quick update intervals, checking responses regarding new ideas with the fans. A very safe way of keeping on a good path and keeping this product strong and groing.
And something else: I don't think that any developer should even be allowed to HINT at that problems in the game should be fixed by modders! If any of the developers think like that then I will keep my eye out for a mod I like, that fixes most of the issues at hand and I will tell TFP the name of the modder and will ask them to send half of what I spent on the game to that modder - because that guy (or girl) is actually doing the developer's job in fixing issues and problems! It's downright lazy as a dev to expect modders to solve their problems! It's completely without excuse and shame on you in that case! If a modder can do the job a dev won't then the dev should not be trusted to make a great game worth its asking price!
To make one thing clear, because the waters are pretty muddy by now - I'm not telling the devs what game they should make. What ever vision they have is theirs and theirs alone. However - I'm without any shame telling them what I don't like about the recent developments. And I think the responses to a17 on this forum and from talks to other players outside this forum and real world player drop off numbers from actually being in the fray, at the front and seeing first hand responses, show that many people agree that a17 has opened up a can of worms that will take some time to deal with, if the devs so please.
This belief in only numbers from servers to prove your point is totally negating the fact that you are sitting as a moderator at the forefront of what is actually creating those numbers - the players who are on this forum. With the help of the people here, if you actually wanted to use statistics to help the game rather than only go on the defensive for the devs (I wouldn't expect anything else from a person in your position, you're doing your job as is expected from you), would be to use the people here to explain the numbers. I don't know you, but it's seems that many people here imply you are good with numbers and statistics. Then you will also know that it's absolutely vital that statistics are well and narrowly defined if you want to be able to read anything from them that you want to build a prognosis on. If the statistics are loosely defined they become useless and misleading, possibly leading to false conclusions about one's own success. You have here at your fingertips the power to put facts behind the numbers buy talking to the people on this forum and asking their opinion. A poll would certainly be a good first step, just to get at facts. What ever they show, you have the power to then use that information to your advantage. If it actually shows that a17 was a success then TFP have my sincere congratulations! I'll just opt out of sharing that success.
Edit: Correction, the last person on my list to still play 7DTD now has actually reverted back to a16.4. I'll be joining them shortly.
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"friend", scoot over here and let daddy tell you a thing or two
Classic. I didn't bother reading the rest of your whine.
I bet you did.