I didn't say suppressed. Those are your words.
I would say that you and Roland are on the same bandwagon as these four examples, which have been taken from this thread. Not sure if you're as brazen, but Roland tried to be with statistics and had to retract his argument. Understand the combativeness yet? It goes both ways.
It goes both ways? You think? If you saw some of the private messages I've received you'd know how little surprised I'd be to hear that some people with concerns about A17 have "taken it too far". Highly, highly abusive messages.
Unfortunately there are people on BOTH sides of this debate, letting it get WAY out of hand, and I'll continue to do my best to filter those people out, through editing of posts, or stronger actions where needed.
The frustrating part, is I've voiced my own concerns about A17, yet many people with concerns claim we Moderators are in some way trying to stifle debate. The really SAD part is, that where some really good concerns have been raised (and I definitely agree some have), they may well get lost in the sea of poorly raised concerns, or outright insulting or abusive posting.
You yourself have accused me of having "a guilty conscience" and looking to fight "imaginary enemies".
There's four fundamental problems I see with much of the debate about the merits or otherwise of A17 going on right now:
1. It's REALLY early.
The experimental has been out for about a week now. So, it's great the feedback is coming in (both negative AND positive!), but a week in is just wayyyyyyyyyyyyyy to early to be calling time on A17, yet many people are.
2. Many of the problems being talked about are balancing issues.
It shouldn't be a surprise to anyone that A17.E is unbalanced. No-one ought to be playing A17.E expecting to not find issues, nor should anyone be reasonably expecting to be able to carry that game through to A17 stable.
3. Some of the issues being talked about really WILL have to be overcome with mods.
For the simple reason that TFP are making a broad-based, "vanialla" interpretation of the game as they see it, the greatest asset of which is its mod-friendly nature. So some things people are asking, it's quite a legitimate answer to say "If you want it, mod it".
4. Some people just don't like the direction the game is going in.
And for those people, the final answer might well just have to be, play the older Alpha's then. I still have an A10 game going, because certain elements on A10 were my favourite and still are, even after all this time. The Early Access process doesn't guarantee anyone anything beyond the game, as it stood, on the day it was purchased, and certainly is at pains to point out that it could evolve in ways that the purchaser might not like.
These four issues all show completely legitimate responses that don't involve TFP racing to adjust the A17.E B199 of the game to account for player feedback.
On the other hand, the community has raised some legitimate points of concern that I reckon do fall outside those four issues, for example the level gating of perks, the inability to have multiple active Land Claim Blocks, the ability for Z to dig down, the multiplicative damage of horde attacks, and others, some of which will never have any impact on me, but which I agree with any way, and some I just don't agree with.
Hopefully the Pimps will be able to filter out the crappy posts, and find the well put ones, to get the feedback from the community they need, and on take on board what, after consideration, they agree with, and look to fold that feedback into what eventually becomes A17.0.