Recent content by Endy Gainer

  1. Endy Gainer

    PC Alpha 19 Dev Diary

    Running into some consistent frame rate issues in the latest experimental, centered around the desert. I'll go inside my base for a time (usually several minutes to deposit loot in an organized fashion), and the entire time heading to base and inside base, I'm at a smooth 60. Then I go outside...
  2. Endy Gainer

    PC Alpha 19 Dev Diary

    It's more constantly fumbling with the menu rather than inventory slots for me personally, but I can see where you're coming from. On another topic, for whatever reason my game's framerate tanks whenever it renders large bodies of water (lakes, ponds, etc). As soon as I'm not looking at them...
  3. Endy Gainer

    PC Alpha 19 Dev Diary

    I feel like having a quick way to shed armor or save loadouts so that you can equip or remove from inventory (and failing if the pieces aren't there/you don't have enough room) would go a long way toward more people doing that. I tried doing it myself a few times, but it dramatically slows down...
  4. Endy Gainer

    PC Alpha 19 Dev Diary

    Good to hear, hope I didn't ruffle any feathers. I was just poking fun is all. Being honest, I prefer better content over a longer wait anyways. I'll look forward to playing again before the Summer Sale, but I understand if things get pushed back, given... well, everything. XD
  5. Endy Gainer

    PC Alpha 19 Dev Diary

    So... how's that new framework that allows for smaller updates every few months instead of once a year going? Been over six months since the last real content update, does that mean we're do for an update soon?
  6. Endy Gainer

    PC Alpha 18 Dev Diary!!

    I'm pretty sure it was stated that leveling is going to take significantly longer in A18. I think this falls under "wait and see before wringing hands". We're going to have at least a few more patches in that alpha anyway.
  7. Endy Gainer

    PC Alpha 18 Dev Diary!!

    Wanting to make a sequel does not equal that their next game IS the sequel. Both of your arguments are invalid.
  8. Endy Gainer

    PC Alpha 18 Dev Diary!!

    So... even simpler, then?
  9. Endy Gainer

    PC Alpha 18 Dev Diary!!

    Stir Fry Recipe: <recipe name="foodStirFry" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable"> <ingredient name="foodCanofMiso" count="1"/> <ingredient name="foodEgg" count="2"/> <ingredient name="foodMeat" count="5"/> <ingredient...
  10. Endy Gainer

    PC Alpha 18 Dev Diary!!

    Then that was poor wording on my part, as I only intended it as an example. Was late, and I was working off little sleep. XD
  11. Endy Gainer

    PC Alpha 18 Dev Diary!!

    Er, no. The last zombie in a quest was simply an example the perk could help with. It's far from its only application. It's also hardly omniscience, since it only affects entities in ways that they're already tracked currently and merely pulls together information the player would normally...
  12. Endy Gainer

    PC Alpha 18 Dev Diary!!

    Why would it only show you one? The whole point is that the perk is an organic extension of having decent to high Perception in the first place; just look at Battle Royale players. They sure aren't only tracking the last person they engaged. You take the time to train your perception, you're...
  13. Endy Gainer

    PC Alpha 18 Dev Diary!!

    You don't need to do quests either. You can easily do without the quest rewards, it's not like that's the only way to level, get dukes, or get anything else. I feel like you're making this out to be a bigger deal than it is. Ahh, I assume when your post quotes only me that everything in that...
  14. Endy Gainer

    PC Alpha 18 Dev Diary!!

    Yes, actually. My normal playstyle is stealth/quest/crafting. Since I'm always thorough, I never go after the satchel in Fetch or Salvage quests without first clearing out the POI for that juicy XP, and you don't get a radar for those. I simply rely on my instincts and recognizing the most...
  15. Endy Gainer

    PC Alpha 18 Dev Diary!!

    Except that it's not a must-have. Or are you saying you've never completely cleared out a POI without being on a clear quest where all the enemies are clearly marked for you? If we're talking about good and bad design, we have to separate ourselves from our own experiences and wants and look at...
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