Blake_
Captain Obvious
Having duke smelting back will be awesome! Back in the day it was kind of ok. But with the current balance of traders that feature would certainly add a layer of choice to the player: "should I smelt these 5000 dukes or should I save them for that gyro?"This just doesn't make any sense. If you are squatting in your base, you don't need ammo. If there are guys camping outside, create mine shafts with multiple exits so you can get out and do your looting that you need to, and give the guys camping outside the slip. As I've said, there is loads of brass. We'll probably allow duke smelting to brass again too, I don't see a problem with it.
BTW. In one of the a18 streams we saw Armor Piercing rounds and Hollow Point ones as well as common ammo.
I gather AP will be effective against future armored human npcs and HP would wreck all Zs because of them having no armor.
Or are there any armored zombies weak against AP rounds? (military Zs? Demolisher?)
How will they work? Does AP do more damage to armor or does it ignore armor altogether?