PC Alpha 19 Dev Diary

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YES please!!! I know the small square orients the hatch some way but I never remember which way and invariably place it wrong
+1 for a handle on the hatch! FWIW, the way I've dealt with it is that unbroken side has the hinge. Three sides have some sort of overlapping patch piece, but one side is unbroken. That's the hinge side.

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Appreciate the info Faatal (and the effort). I probably wouldn't have mentioned anything except for the 'larger' 1/4 textures running a bit better than the smaller 1/8ths.

Thanks!
Load order, current VRAM use and then where the OS decided to put textures would make it somewhat random what is in VRAM vs system RAM.

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Hopefully the disappearing backpack bug is now fixed. That was not easy to track down.

There was about a 5% chance, depending on when random chunk saves happen, that a newly dropped item would be lost when you teleported away, because its chunk might not save.

 
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We decided to go with more late game super weapons since America is chock full of hunting rifles, shotties and pistols.
Why do almost no video games ever portray 22 Long Rifle caliber weapons and ammo?  Is it because you can fit 300 rounds in a soda can? :)

 
Guys, stop with the gun nut talk, we aren't adding /changing any guns except primitive pipe weapons in the future.
@madmole

is it gonna be a flint-lock type of gun? 

or some salvaged DIY pipe guns 

or some re-imagine old school guns like a spencer repeating rifle

no more gun nut talk ☹️

 
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Chopping up a bear carcass, it starts bouncing around and half clipping into the ground. Then it bounced up and vanished. Are dancing bears intended gameplay? I have yet to see any other types of dead animals bounce around.

Also, taking the XP reward off of crafting ore bundles is bad form.

And the cost to build a Chemistry Station is outlandish. 100 Forged Iron is dumb, but pales in comparison to the 5 acid, when those seem to be especially rare now or gated behind Book RNG.

 
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And the cost to build a Chemistry Station is outlandish. 100 Forged Iron is dumb, but pales in comparison to the 5 acid, when those seem to be especially rare now or gated behind Book RNG.
5 acid is not that bad! i find a nice amount! just look in sinks!

Hell i wish they add more uses for Acid!
 

*COUGH COUGH ACID BOMB JUNK PLASMA SHOT, COUGH ALLOW US TO DRINK IT COUGH COOOOOOOOOOOOGH!!!! cough*

 
So after getting my @%$*#! handed to me and nearly dieing last bloodmoon not expecting the full horde I spent the week upgrading the base. Reinforced concrete 3 blocks high all around the building, upgraded the spikes to iron around the building and the walls, repaired the barbwire (both only one layer), cleared out eye level windows to shoot from, knocked out the already damaged middle blocks in the wall, then subdivided all the rooms and reinforced all the inside walls 3 high minimum. Then created a tunnel system under my base (don't worry not my first rodeo) connecting all the rooms. Then last day I made this little guy and connected him to the tunnel system, unfortunately not all the bars got upgraded so I only got one level in there before bailing. Its a little scary cause I don't upgrade/repair/build while fighting. With the tunnel system now I can pop up where ever I want and "Suprise M$#%@^ ^&#$!" right at eye level. No cheese base design. Safe to say for now I'm back on track handing their asses to them. Used 600 pistol rounds, 11 mollies, and 10 shotgun rounds. They didn't even breach the working stiffs.

Difficulty Insane, nightmare speed for everything, 64 zeds, 25% loot, no loot respawns, 2hr days, no nerd polling, no cheese and a bunch of other rules I make for myself to make the game more realistic/hard, Permadeath. Its possible.

Will update when I'm ready to show you how I deal with demolishers without abusing they're pathing. I'm thinking fighting fire with fire, they blow stuff up so I'll turn that in my favor.

Mini_Bunker.png

Score_board.png

 
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Chopping up a bear carcass, it starts bouncing around and half clipping into the ground. Then it bounced up and vanished. Are dancing bears intended gameplay? I have yet to see any other types of dead animals bounce around.
I have a bug ticket for it. Some of the fat zombies do it to. I don't know why anyone would want such a feature, so yes, it is a bug, probably from some of the colliders changing.

 
In my post above those walls have centered half blocks, why can't we make them? *Answered*

 
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In my post above those walls have centered half blocks, why can't we make them?
Yea makes no sense to me. All assets in game should be able to be crafted imo. Id just workout how much cement it is per block and spawn them in and throw the mats away. 

 
There is a FREE voxel plugin for Unreal Engine 4.  You can make procedural worlds and it looks to me like Empyrion, but something to look into if TFP want to continue voxels on a larger scale.  Or just to check out the mod if its not compiled.

To me for a Part 2, I would be happy with a non-voxel post apocalypse game in the New York city area!

With an in depth plot/story line and various sandbox/shooter/survival options.

I dont ask for much.  I just want the world!  😋

 
 Finally was able to get on and test the latest build on my experimental server which had been clean wiped as suggested, was evening of Day 4 when I logged on as others were able to test play before I was able to. Spawned in just as night began, completed my starter quests and got the trader quest, and got packed up and ready to go just as dawn broke, which also coincided with the end of my safe spawn time zone (5 hours). Two zombies spawn ahead of me but I hear a woof and turned around to see a Dire Wolf chasing me down. Wasn't able to get away before it nommed my bones clean. 

 I seem to recall someone on here having a similar experience shortly after they first started playing (albeit on Day 1) at level one as well. 

 
Yea makes no sense to me. All assets in game should be able to be crafted imo. Id just workout how much cement it is per block and spawn them in and throw the mats away. 
Erhm... because they're still working on it?

Madmole repeated to exaustion that they're going to refurbish the crafting helper system at some point, stop always repeating questions that were already answered. 😶

 
Hopefully the disappearing backpack bug is now fixed. That was not easy to track down.

There was about a 5% chance, depending on when random chunk saves happen, that a newly dropped item would be lost when you teleported away, because its chunk might not save.


No. WAY! That's a cause for celebration.

I'm taking my jump-engines offline now...no, wait....I'm setting my stuff to drop on death again!

-Morloc

 
Running into some consistent frame rate issues in the latest experimental, centered around the desert. I'll go inside my base for a time (usually several minutes to deposit loot in an organized fashion), and the entire time heading to base and inside base, I'm at a smooth 60. Then I go outside and look at the desert, and my frame rate nosedives into the 20's. If I then hike into the desert, it can drop into single digits. Relogging or waiting about twenty minutes causes it to clear up, but it's a consistent problem that I'm not running into in other biomes.

Also, vultures and coyotes seem to like to disappear when I kill them with melee, preventing harvest. Weird.

 
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Erhm... because they're still working on it?

Madmole repeated to exaustion that they're going to refurbish the crafting helper system at some point, stop always repeating questions that were already answered. 😶
Well excuse me if im not a forum bar fly and dont see everything.....

 
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