I hate it.
Firstly, on multiplayer the weakest player is the one most likely to die, and the experience penalty means they'll get further behind the rest each time they do, making it even more likely that they'll die again.
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Tea, I get the following isn't at
all what you meant, and I don't play MP, so it really is 'just a thought'...
What if along with Group shared XP they also shared the death penalty?
Could be "minor" like the dy-eee (heh) gets hit by entire numeric loss, but then, if her friends don't abondon her, the group gives up an additional percentage of their xp to the deader. So it would slow the I-didn't-die-Group down a bit, allowing the poor thing to catch up.
Or maybe, "ouch! dangit Kenny!!!" where -all- the Group takes the full xp hit even if just one member dies.
.... not saying this is a
good idea, but ya know... some folks have advocated for harsh death penalties :bounce:
---Edit: forgot to say, "Thanks MM for the reply about the bridges!

"
--- & err, sry in advance Roland if the above results in any mayhem :hug: