I've played on my own stand alone and have found random holes but...
this is footage from A19 b173 on a vanilla server. No idea what caused this or others found but they cant be filled.
Another player on the server lost part of his house and cant rebuild...
Anyone else find this?
CDN MeatShield
Just a shout out to TFP for their work on A19 graphics. Playing in 4K is glorious.
Since the forum image compression killed this, here's a full resolution link: https://imgur.com/gallery/AYvToQu
Biscoitoso has asked to see my horde base. Here are some screen shots of my latest setup at Navesgane. It is a pillbox surrounded with blade traps, and a punch turret on top to deal with vultures on horde night. Currently working on fallback positions for catastrophic failures, but so far that is not very likely.
Has anyone seen a floating, colorful (changes colors) square with a question mark in Alpha 19 (b173)? It appears and when I get close to it, I can't touch it, manipulate it, and sometimes disappears. It has a purplish hue to it. picture is below.
Food is quite hard to come by in Darkness Falls, so I started a 'secret garden' so to speak, right on the edge of the Desert Biome, where it meets the Forest Biome. Enjoy!
Orange trees, apple trees, coconut trees.
Carrots, tomatoes and potatoes!
Someone told me bladetraps no longer triggered demolisher zombies, so i had to test it of course. During testing i found that zombie will try to path over the middle of a bladetrap. And with that in mind, i made a small contraption to make use of it. Apart from explosives, i don't think i've killed zombies so fast before. Quite expansive when it comes down to repairs though.
VERY brutal video, and loud.
Update: Most issues with the demolisher was caused by a design flaw not in the videos.
Update2: Horde night test (with sad music).
Have seen similar builds to this but not exactly the same so hopefully this isn't copying someone that i am unaware of.
It is reasonably labour intensive for the 1st 7 days but very manageable (especially if you find the claw hammer early) and should be quite easy to make small adjustments and last till at least day 28 (or basically when multiple cops start to show up)
The main build is a 7 x 11 cube with a central walkway in the middle. This walkway has hatches on the floor and concrete pillars over head which stop the zombies from building up too much or jumping over the hatches. Behind the hatches is a iron door and a ladder to the roof. If the zombies break down the 1st hatch then you can escape to the roof and shoot them through...
We've recently realized that our buddy looks just like the madmole model in game. When we mentioned it and showed him the screenshot on the left, he replied with the photo on the right. It's uncanny and he doesn't even play the game. I feel like he has to now lol
I am recording my alpha 19 play sessions with friends and putting episodes on YouTube for fun.(working on my editing as I go)
If you are interested, feel free to check it out.
https://www.youtube.com/playlist?list=PL2YgRCm3_Hc1SmOLSK-8PG3HS-5arqch8
Josh, A.K.A. JaWoodle has once again found a way around to still make his killing corridor still work using wedge tip. For those who are interesting here is the link.