Images and Videos

Show off your screenshots, videos, fan art and other survivor made media here.

Currently in the process of a new youtube channel in which the games i play are all roleplayed and seen through the eyes of X character [currently working on Skyrim / 7d2d / The Division], have recorded a few scenes so far of my 7d2d series and would like people's opinion on which video they prefer as a flashback. [Storywise - This is set in Navezgane and the city of Diersville which has been walled off to stop the zombie infection from reaching the city.  Flashback happens to the point where a horde of zombies are at the entrance to the city and are able to breach / overrun the place.] For this short 30 second video however, not too sure if the video looks better with or without voice.  By far not the final voice [as this part...
A18.4 Fairly basic no exploit base. Before & after 2 Demos explode
Posted these first 2 pics in the 'Demolisher Balance' thread https://community.7daystodie.com/topic/18986-demolisher-balance/?do=findComment&comment=367682 shows damage done by 2 demos blowing near corridor entrance during day 56 horde. (corridor has double thick floor) Even with half the dart traps down rest of horde went fine. (only 8 alive, old pc) Rest of pics show morning after the Day 63 horde. Only very minor damage done in corridor; maybe a couple hundred HPs at most to just a few blocks (random death swings?). Cop puke hit player cage a few times, nothing serious. Switches are at top so they weren't hit. Had ~15? demolishers during horde, never more than two at a time. None blew up. Guess main point of this post is to...
Kill Corridor Build Horde Base
edit: I went into preview and it autoposted it 3 times. can't delete the other 2 posts inspired by this post I figured while waiting for 19 I could post some screenshots of my old design.  a kill corridor which could be used as either shooting range or afk automated kill tunnel. features: 104 dart traps (left, right, up & down) electric fences auto turrets trip wire + camera sensors to save power a lot of stairs and ladders a tiny bit of wedge tip cheese (but nobody ever made it to that) everything could be switched off/on I got the skill that gives 50% experience from electric trap kills. All dart traps were connected to trip wire. Auto turrets and electric fence were visually triggered by camera sensors...
Day 63 Horde Base/Murder Box
So I had to bright idea of bumping up the difficulty and maxing out the zombies for hordes and damn near got my @%$*#! handed to me on night 56.  So I re-tooled my base design and built a murder box onto one of the sides in the hopes of funneling the horde in the direction.  This is my first real attempt at such a design, so I have no clue how well it will work.  Of course you know they probably won't cooperate, but we'll see how it works out.  Just like the night 56 horde, I'm going to record and post it.  Wish me luck. Here's what my base looks like as of now: The murder box is on the left.  The Western side of the base. This is my view from the kill zone.  Two auto shotgun turrets stand at the ready by the entrance ramp.  I'll...
Hi guys! I'm a gamebloger from Russia, and my English not good, but I want to show you my crazy work. Everybody here have watched a screenshots by Joel with new zombie models and new lighting on new POIs, right? It looks great in Alpha 19, but how it looks in Alpha 18? I have intrested. So I recreated a locations from dev's screenshots in A18, and now you can compare two versions of the game :) First half of video devoted to a zombie models, and after 4 minutes goes screenshots from two Alphas. Sorry, but no subtitles. Thanks for your attention, and enjoy!
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