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Have seen similar builds to this but not exactly the same so hopefully this isn't copying someone that i am unaware of. It is reasonably labour intensive for the 1st 7 days but very manageable (especially if you find the claw hammer early) and should be quite easy to make small adjustments and last till at least day 28 (or basically when multiple cops start to show up) The main build is a 7 x 11 cube with a central walkway in the middle. This walkway has hatches on the floor and concrete pillars over head which stop the zombies from building up too much or jumping over the hatches. Behind the hatches is a iron door and a ladder to the roof. If the zombies break down the 1st hatch then you can escape to the roof and shoot them through...
I am recording my alpha 19 play sessions with friends and putting episodes on YouTube for fun.(working on my editing as I go)  If you are interested, feel free to check it out. https://www.youtube.com/playlist?list=PL2YgRCm3_Hc1SmOLSK-8PG3HS-5arqch8
Currently in the process of a new youtube channel in which the games i play are all roleplayed and seen through the eyes of X character [currently working on Skyrim / 7d2d / The Division], have recorded a few scenes so far of my 7d2d series and would like people's opinion on which video they prefer as a flashback. [Storywise - This is set in Navezgane and the city of Diersville which has been walled off to stop the zombie infection from reaching the city.  Flashback happens to the point where a horde of zombies are at the entrance to the city and are able to breach / overrun the place.] For this short 30 second video however, not too sure if the video looks better with or without voice.  By far not the final voice [as this part...
Posted these first 2 pics in the 'Demolisher Balance' thread https://community.7daystodie.com/topic/18986-demolisher-balance/?do=findComment&comment=367682 shows damage done by 2 demos blowing near corridor entrance during day 56 horde. (corridor has double thick floor) Even with half the dart traps down rest of horde went fine. (only 8 alive, old pc) Rest of pics show morning after the Day 63 horde. Only very minor damage done in corridor; maybe a couple hundred HPs at most to just a few blocks (random death swings?). Cop puke hit player cage a few times, nothing serious. Switches are at top so they weren't hit. Had ~15? demolishers during horde, never more than two at a time. None blew up. Guess main point of this post is to...
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