Roland
Community Moderator
Hopefully they re-add temperature and remove hard constraints on biome progression for a more soft progression. I.E. You can go to whatever zone you want and play but it would be considerably more difficult due to the biome itself. This can be accomplished by the old system of needing more water or more food as an example from old. You could spend some time in the biome but you would need to compensate with a considerable amount more time fending off the elements. So you could rush to the snow biome but your challenge would be staving off freezing (needing fire) and starving (needing food). You can tweak the values as you see fit but the idea is that unless you want a more miserable experience then go down the prescribed path for playing otherwise, while you can go to any zone it will be very taxing to survive there but you could do it.
I'm not against your idea and suggestion but I do wonder why you think that having to eat meals more frequently and carry a torch around or build a network of campfires is less of a constraint than drinking smoothies? If you were talking about thematic realism I would agree that using fire and eating meals is better than drinking smoothies but from a gameplay standpoint there isn't a whole lot of difference between eating a meal and drinking a smoothie. It's the same gameplay.
Again, I'd be all for fire and food if that change was made but I think it would be more taxing on the player having to stop and wait near a fire or constantly carry a torch in addition to all the extra eating whereas now it is drink one thing every five minutes and you can go straight to the snow biome (provided you can gather the smoothie materials of course)