Just to clarify, if you started a "Dead is dead" server and somebody dies, are they forbidden from logging on to said server? Or do they simply drop everything and can join again? Meaning that if I knew approximate coordinates for where I died or where I had stored items before dying, I could rejoin on a completely reset character and recover everything I had stored, as well as my backpack, while avoiding losing any health and negating wellness penalty.
Or is that more of a limit you impose on yourself in a single player game?
If it was the first thing, that would seem that people aren't going to join your server because it's too prohibitive to be much fun.
If it's the second thing, that would seem to be a severe impediment that would again, likely have people simply avoid that server because there is no point playing on a server where you're going to lose all of your skills.
If it's the third thing, that would seem to have the same net result while avoiding the Pimps needing to change anything to make it happen, because you're likely to end up playing alone and simulating Hardcore mode without any need to add a switch for it, nor change any code at all.
But if I'm wrong about how you think that would work in an MP setting, please explain so I can figure out whether or not I like the idea.
If the Devs are even thinking about changing that to disable "Run at night" and increasing Feral spawn rate to make nights scarier, I will be thrilled. Not being able to take for granted that they will run or walk adds unpredictability, which increases fear.
If you knew, on day 1, that there was a 0.1% chance to find a random Feral
during daylight you would be a lot more careful.