PC Which is the more important main feature of the game IV

Which is the more important main feature of the game IV

  • The Behemoth

    Votes: 0 0.0%
  • Zip Lines

    Votes: 0 0.0%

  • Total voters
    0
I have to vote "none of the above"
I wanted to vote "None of the Above" as well, but there's no option to do so.

But then it occurred to me - if Behemoths were put in the game, I'd have to deal with them or mod them out; whereas if Zip Lines were put in the game I could simply ignore them and never make or use one.

So I'm voting for Zip Lines, but it's really a vote against the Behemoth.

 
I have to qualify my answer first:

IF Behemoths are the size of a house and are basically just The-Mother-of-All-Bullet-Sponges

AND Ziplines are a short ranged parkour kinda thing.

Then Ziplines!

Otherwise neither.

 
Anything that will make going from point A to point B more interesting will always be important.

I'd like to see more interesting Zs and opponents, but behemot isn't really the way I think, I'd rather finally see bandits.

 
Ziplines.

They add a tactical element to the game, and well, are just cool.

Behemoths are nothing more than bullet sponges.

-A

 
It would depend on how you'd define each.

If a behemoth represents a larger, much more powerful enemy with special powers or even just greatly increased stats (well above and beyond what anything else can achieve) then it could be a useful end game adversary. Maybe the behemoth was the result of some early attempt at a cure that went horribly wrong? Maybe killing one gives you a schematic/book for a some powerful weapon or armor? Maybe they aren't meant to be killed and instead represent something you have to run from... flee or die, seek daylight as your only escape.

If zip lines have to be constructed with some forethought and effort and can be destroyed then I don't see a problem with them. You set up the high point, travel to the low point and construct it. Now you can travel in one direction from point A to point B. What possible harm to game play could happen from that? But if they're more like the automatic thing of Far Cry then no thank you.

Long term, if the game mechanics could be fixed to allow larger enemies like the behemoth then I can see potential in the modding realm. For zip lines they add some flavor to base construction and possibly to city navigation (and I'm sure they could be modded for more fun).

Personally, I think I'd rather have what the behemoth would add to the game engine, especially if it would allow enemies of nearly any size. Giant spider hordes here we come! My vote: behemoth

 
I don't like the concept of behemoths. However I dislike ziplines even more. I just think they are something completely, utterly redudant and will not offer squat to the game. I think the game lacks way more basic things and adding ziplines (or behemoths) would be a travesty. So I'd rather they added fidget spinners instead. Why is there no option for fidget spinners? Anyway, that's why I voted for behemoths since there is "none of the above" option.

 
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Interesting that everyone complains about how easy the end game is, then vote for zip lines (make it even easier) instead of the behometh (making it harder)

 
Interesting that everyone complains about how easy the end game is, then vote for zip lines (make it even easier) instead of the behometh (making it harder)
Bullet sponges don't make it harder, just more tedious.

 
Bullet sponges don't make it harder, just more tedious.
just use that big red hp bar and stop wasting bullets... problem solved :)

but seeings how we only get a choice of this or that..... i voted for behemoth

 
Bullet sponges don't make it harder, just more tedious.
If done right it would absolutely make it harder - that's the point of it. Smash through your base like BUTTER while you attempt to kill it or waste a ton of turret ammo killing it, making resources harder to maintain which also makes the game harder.

 
why is it maha us underground dwellers want the behemoths and the above worlders are chickens the game as it sits now guys is pointless beyond day 42 so the behemoth would add a goal for us all to achieve and i dont wanna hear any bullet sponge crap either coz the irradiated zeds do that

 
I'm with Joe on undiluted whiskey. Instead of a behemoth, make wights climb like spiders (wights are wierd anyway), and make spider A.I. target any zip line leaving your base so they can enter there. You'd have no giant bullet sponge, zip lines would be risky, and end game wouldn't be "easy".

 
Interesting that everyone complains about how easy the end game is, then vote for zip lines (make it even easier) instead of the behometh (making it harder)
Ziplines are optional - you don't have to make and use them. Behemoths would be compulsory, since if they spawned and attacked your base you'd have to deal with them.

That's why I voted for Ziplines. They're easier to ignore and therefore closer to a "none of the above" vote.

 
Need something that 'functions' like the behemoth - something scary, tough and potentially very damaging to a base. After level 40, there is much that is scary. Running zeds are like water bugs, but not really scary.

I like the night time creature effect in Ravenhearst. I can see these creatures functioning like a behemoth.

Maybe having tougher versions of zeds unlocked at every 40 levels is another answer.

 
The sad part of this poll, is that I would like the Behemoth, and the zip-lines are winning!

But the zip lines are cool too!

What I would like even more is a wing suit. Skip zip lines, and gyro, and gimme a wingsuit ... :D

/V - Alpha 17 - Behemoth R.I.P?

 
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