No. Rwg isn't updated until Magoli releases a update.Should we start a new game ?
What about scholar class ? It did crashed for the last quest and couldn't complete part 3.No. Rwg isn't updated until Magoli releases a update.
Do you have a output log for that?What about scholar class ? It did crashed for the last quest and couldn't complete part 3.
One more thing - aside from the Remington8, the modded weapons (M25, Desert Eagle) don't seem to do any damage. They expend ammo and degrade like normal, but the tooltip says "entity damage = 0" and zombies seem immune to their shots.Can confirm that the scholar quest completed at part 2 but did not initiate part 3 for me as well. Oddly, there doesn't seem to be anything wrong with the xml quest file.
Quick questions for your excellent mod -
1. Are bandits disabled in the current build? I see them in the xml files but I haven't seen a single bandit or survivor in 28 days of play.
2. I see some perks unlocking the construction of weapon parts, but there are no recipes in the recipes.xml for making those weapon parts. Is this something that is not implemented yet?
Thanks in advance, and keep up the amazing work. The update frequency on this mod is really impressive.
Do not enable it, unlock the recipe...You craft spiked club normally like other clubs. You need to unlock the recipe though.
either one should unlock the recipe. Im going to be changing it where books just teach a skill so every recipe can be seen if its unlocked via the skill menuI read a wrench book but I still need to buy the skill to craft one. I don't understand the purpose of the book then.
that is odd, I didn't make any changes to treasure quests in the latest update. May have been a glitch with A16.3 update with mod idk.I just restart a new game despite I didn't have to. I found 4 map the first day on zombie corpse. Also in my old save, then I updated the mod, all my treasure quest disapeared. I don't mind since I play a new game. Just you to know.
thank you for the kind wordsthanks for the update, really enjoying your mod.
1. Yes they are disabled, due to several bugs with them. I left the code in them as they only cause errors when fired upon so I just removed them from spawning. They will come soon as I can get everything else ironed out.Can confirm that the scholar quest completed at part 2 but did not initiate part 3 for me as well. Oddly, there doesn't seem to be anything wrong with the xml quest file.
Quick questions for your excellent mod -
1. Are bandits disabled in the current build? I see them in the xml files but I haven't seen a single bandit or survivor in 28 days of play.
2. I see some perks unlocking the construction of weapon parts, but there are no recipes in the recipes.xml for making those weapon parts. Is this something that is not implemented yet?
Thanks in advance, and keep up the amazing work. The update frequency on this mod is really impressive.
Advanced Tool Smithing Station after you learned the recipe VIA the bookWhere is the Spiked Club crafted? Thank you
Just tested with V5.0.4 B27 and all them have damage for me and are able to kill zombies. Can you confirm to me the version your playing with? And if you are on the latest build and those weapons you had before the updated try assembling it and take out all parts close menu then re-assemble it and see if that resets it. it may be loading values from the time you got the weapon at a previous version. thank youOne more thing - aside from the Remington8, the modded weapons (M25, Desert Eagle) don't seem to do any damage. They expend ammo and degrade like normal, but the tooltip says "entity damage = 0" and zombies seem immune to their shots.
Can you post me your log output please.There is dwall quest and dwall task. Dwall quest should be removed.