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War of the Walkers mod

-after scholar 2 quest didn't get scholar 3 quest

-no icon for bandit pistol

-desert eagle has a damage of 0

 
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Is fishing working? I made a pole and right click water but it keeps splashing. Tried on shoreline, in deep water. Sometimes i get a yellow box where it shows i can place something but i tried placing on shore and in water and nothing happens.

 
I started combining nanashis npc mod with wow but then i noticed all kinds of survivor and bandit xml in the files? Are they enabled yet? Disregard, answered my own dumb question lol. Noticed food and water goin down super fast. Will you be adding your pois to the compo pack? They are quite nice.
My Poi's are in my mod with Magoli's pack included. I can't give my POI out for Mag to add because my POIs have blocks that require my mod in order to play.

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-after scholar 2 quest didn't get scholar 3 quest-no icon for bandit pistol

-desert eagle has a damage of 0
Thanks for the info. I'll take a look at all Modded weapons.

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Is fishing working? I made a pole and right click water but it keeps splashing. Tried on shoreline, in deep water. Sometimes i get a yellow box where it shows i can place something but i tried placing on shore and in water and nothing happens.
I'll take a look at it.

 
http://steamcommunity.com/sharedfiles/filedetails/?id=1120304599

I think the problem is with the class quest rewards. crafting non durability tools that do no damage tools on day 1 with 10 points in tool crafting. The one point in weaponsmithing was to test if it would do it to weapons too. It doesn't for me but it does for my buddy, LAN server, but he only has 2 weaponsmithing not the 10 I'd expect.

Private LAN server freshly verified though steam them modded with only WotW Mod downloaded and installed today

2 Players

less than 60 minutes into game

Clients with fresh installs of WotW

Let me know if you need more info

 
This might sound stupid but is it possible to eventually get access to all of the class papers while playing the game? I ask this because there are some skills/recipes that are locked behind class perks. I don't want to miss out on something and really don't want to start a new game just to have a new recipe.

 
This might sound stupid but is it possible to eventually get access to all of the class papers while playing the game? I ask this because there are some skills/recipes that are locked behind class perks. I don't want to miss out on something and really don't want to start a new game just to have a new recipe.
yes...you can loot all of them i think....i started with tradesman class and i found scholar and survivalist

 
yes...you can loot all of them i think....i started with tradesman class and i found scholar and survivalist
Thanks for that information nawotny

After some playing around just checking out the items I found that the custom guns do 0 entity damage, what's up with that? Also do bandits/survivors actually work I spawned a couple in just from the entity spawn menu and couldn't attack them. The new zombies added were cool though when I looked at them :D

 
This might sound stupid but is it possible to eventually get access to all of the class papers while playing the game? I ask this because there are some skills/recipes that are locked behind class perks. I don't want to miss out on something and really don't want to start a new game just to have a new recipe.
I found two class papers in loot. You can than make the class quest's. Also there must be a kind of class-poi. But I never found one or know how they look like.

 
Dwallorde, it'd be great if you could add distant meshes for your POIs - at the very least for the campsites, since those won't be surrounded by other POIs and will be very hard to find in the wilderness without that.

 
This might sound stupid but is it possible to eventually get access to all of the class papers while playing the game? I ask this because there are some skills/recipes that are locked behind class perks. I don't want to miss out on something and really don't want to start a new game just to have a new recipe.
Yes class papers can be looted in the world and found at traders.

 
Dwallorde, it'd be great if you could add distant meshes for your POIs - at the very least for the campsites, since those won't be surrounded by other POIs and will be very hard to find in the wilderness without that.
Yes I want to but haven't found out how to do it yet.

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Anyone know what perk controls repairing cowboy hats?
Your looking for Schematic Tailoring Cowboy Hat. Unlocks recipe for crafting Cowboy Hat as well as for repairing it.

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I found two class papers in loot. You can than make the class quest's. Also there must be a kind of class-poi. But I never found one or know how they look like.
You will know when you see it, It does say on building that its a class building. Front Door should be unlocked and then Class Key is used to open the doors. No Zombie spawns or anything like that. I have been playing around with the idea of adding a trader to it or at least giving it trader protection so no one can grief the building. Even though I did make it hard with extremely high max damage on those blocks.

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yes...you can loot all of them i think....i started with tradesman class and i found scholar and survivalist
The ones found in loot are the specific Class Papers for that class. Traders sell the Class Paper where you then craft that into your own class your interested in.

 
Found a Magic house
Ya checked that out, that is weird. That is not one of my prefabs so its from the Mag Combo Pack. Can't tell which one so hopefully someone else has caught it and its fixed in the newest version which will be included in next mod update. By the looks of it is the mesh file got loaded that is used for distant terrain but the actually prefab itself did not load.

 
Version 5.0.3 B23 Released

Change Log:

-Changed Broken Leg Buff now has Mutex against Advanced Splint

-Changed Resource Rocks Resources

-Changed Tungsten Tools can only get Tungsten Fragments from Resource Rocks

-Changed Diamond Tipped Tools can also get Tungsten from Resource Rocks

-Changed Planted Mushrooms now only has Simple Rotations

-Changed Updated Title and Description for Categorized Storage Container Perk

-Fixed Mod Guns having 0 Damage

-Fixed Construction Perk Level requirements for Scrap Iron Construction, Concrete Construction and Tungsten Smithing

-Changed Steel Smithing also now requires Construction Level 5

-Fixed Scholar Class Training Level 3 Quest

-Changed Updated Mod Guns with A16 Features like light level, aiming sounds, etc.

-Changed Balanced Mod Weapon Damage

-Updated Prefab Pack with Magoli's Prefab Pack _28

-Added Missing Custom Icons for new Power Icons for UI

-End of Notes -

 
I've noticed this last update did something to the terrain. I deleted my old game and started a new one after updating your mod. Using the same map seed as last game I played I noticed that much of the terrain around cities, POI's and roads are 14 blocks high off the ground, leaving sheer walls around evertying. It's not all POI's however.

 
I've noticed this last update did something to the terrain. I deleted my old game and started a new one after updating your mod. Using the same map seed as last game I played I noticed that much of the terrain around cities, POI's and roads are 14 blocks high off the ground, leaving sheer walls around evertying. It's not all POI's however.
The same happens to me!

 
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