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War of the Walkers mod

It got delayed because I'm planning on a new better version. Well hopefully:)
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No wiki. I try to have most info I can in game using localization.

Twine should be found only in loot. I may add a recipe at some point. I'll double check to see if it's properly in loot.

Worms are found in dirt when dig up. Now that you mentioned that I remembered that I forgot to add that section of code in. I'll get that done ASAP. Thank you.


for the love of god i have been digging for worm with no luck ahhh now i know why i couldn't find any lol.

 
Uploaded files to server now . I was waiting until game was more stable and it seems now it is. Everyone who joins must have the mod already installe dis that correct? I may have to whitelist the server if thats the case to prevent server jumpers without the mod installed.
Clients will need localization files and custom icons for sure. Or they will see a bunch of blank items with no description

 
Uploaded files to server now . I was waiting until game was more stable and it seems now it is. Everyone who joins must have the mod already installe dis that correct? I may have to whitelist the server if thats the case to prevent server jumpers without the mod installed.
Server name?

 
Is it possible for me to add a backpack mod to WoW? I am really enjoying the mod with the new POIs and progression but find that with the amount of things to be collected and distance to travel without a minibike I am full up after looting a few houses.

I did try just adding a backpack mod (not a modder myself or have any clue on how to do it) seemed fine till I opened a forge and got the Array Index is out of range error.

Thanks and keep it up, lovin the mod

 
Is it possible for me to add a backpack mod to WoW? I am really enjoying the mod with the new POIs and progression but find that with the amount of things to be collected and distance to travel without a minibike I am full up after looting a few houses.I did try just adding a backpack mod (not a modder myself or have any clue on how to do it) seemed fine till I opened a forge and got the Array Index is out of range error.

Thanks and keep it up, lovin the mod
It should be. I can maybe try and have a separate version for that as it breaks EAC as far as I know.

I personally want the pimps to make the backpack interchangeable with backpacks you find or craft in the world. So you can start out with a small satchel type thing and then have to find a backpack. Like how you have to find a basket in order to get storage in your bike.

 
It should be. I can maybe try and have a separate version for that as it breaks EAC as far as I know.
I personally want the pimps to make the backpack interchangeable with backpacks you find or craft in the world. So you can start out with a small satchel type thing and then have to find a backpack. Like how you have to find a basket in order to get storage in your bike.
Would be awesome if you could do something like that. Totally agree with the "progression" backpack idea. would be great. Just find it frustrating when backpack is full and far from base with all the yummy lootz.

Appreciated

 
Version 5.0.6 B31 Released

Change Log:

-Changed Oil Pump Recipe now required 1 Small Engine

-Changed Removed Forged Iron and Oil Barrel Requirements for Oil Pump Recipe (Better to have a max of 5 ingredients due to 6th ingredient not showing on screen)

-Added Chance to get Worms from Grass and Dirt Blocks

-End of Log-

Both Envul and Mod Launcher should be updated to new version. And as of now V5.1 is in development. Any future updated for V5.0 will only be bug fixes and such that comes up from now to launch.

 
Version 5.0.6 B31 Released
Change Log:

-Changed Oil Pump Recipe now required 1 Small Engine

-Changed Removed Forged Iron and Oil Barrel Requirements for Oil Pump Recipe (Better to have a max of 5 ingredients due to 6th ingredient not showing on screen)

-Added Chance to get Worms from Grass and Dirt Blocks

-End of Log-

Both Envul and Mod Launcher should be updated to new version. And as of now V5.1 is in development. Any future updated for V5.0 will only be bug fixes and such that comes up from now to launch.
awesome now lets hope bandits come back to the mod :p

 
So only recipe and loot xmls have changed? Uploading whole mod takes forever to server. If so can i just upload those 2 xmls?

 
Class information

I don't know where to find information for the various classes. I would like more info on what each one does - value added for team play, what tools and/or weapons come with the different classes. Maybe a comparison chart for quick reference. I have heard that a few classes are easily found - so it wouldn't make sense to choose a class that is readily available.

Thanks in advance

 
Version 5.0.6 B31 Released
Change Log:

-Changed Oil Pump Recipe now required 1 Small Engine

-Changed Removed Forged Iron and Oil Barrel Requirements for Oil Pump Recipe (Better to have a max of 5 ingredients due to 6th ingredient not showing on screen)

-Added Chance to get Worms from Grass and Dirt Blocks

-End of Log-

Both Envul and Mod Launcher should be updated to new version. And as of now V5.1 is in development. Any future updated for V5.0 will only be bug fixes and such that comes up from now to launch.
Failed to update statement, see previous version -(V5.0.5(B30) r9.3.2017 Alpha 16.3 (b12))-

in the header of the post

 
Last edited by a moderator:
So only recipe and loot xmls have changed? Uploading whole mod takes forever to server. If so can i just upload those 2 xmls?
Yes you can copy just those 2 files but include Windows.xml and modinfo.xml

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HELP where is the starter crate I need to place in the early quests?
Should be in your inventory.

 
Bug Report

I completed the Dwalls Task Part IV, Time to melee some zombies, quest_MeleeKill2.

As soon as the following quest, Dwalls Task Part V started, I began getting an error message that prevented me from doing anything:

"ArgumentOutOfRangeException: Argument is out of range

Parameter name: index"

Completing the quest wasn't the only thing I did at the same time. I also put my reinforced iron club back into my backpack as the quest was updating to part 5.

Is this error from the quest or something else?

 
I completed the Dwalls Task Part IV, Time to melee some zombies, quest_MeleeKill2.
As soon as the following quest, Dwalls Task Part V started, I began getting an error message that prevented me from doing anything:

"ArgumentOutOfRangeException: Argument is out of range

Parameter name: index"

Completing the quest wasn't the only thing I did at the same time. I also put my reinforced iron club back into my backpack as the quest was updating to part 5.

Is this error from the quest or something else?
As was stated before these quests are bugged. So just cancel them. The quests no longer spawn in loot and I won't be fixing them right away.

 
As was stated before these quests are bugged. So just cancel them. The quests no longer spawn in loot and I won't be fixing them right away.
I can't login without this error happening. I'm completely locked out of my character. How do I cancel the quest if I can't log into my character?

 
I can't login without this error happening. I'm completely locked out of my character. How do I cancel the quest if I can't log into my character?
Try and remove the quests in quests.xml file then try logging in. Let me know if this works.

 
Been a while since I played this mod and decided to try it once again. Playing for the past couple of days and finally killed a wolf but the meat received was raw chicken, same with the snake.

Entities noted with ChickenRaw were: animalWolf, animalDireWolf, animalSnake.

A quick look at entityclasses.xml shows meat naming follows that of the animal, ie BearMeatRaw, perhaps have WolfRaw, SnakeRaw for individual recipes?

 
In quest you need to kill animal, snake doesn't count as animal.

In quest vegetable stew they ask for 10 mushroom but you need 25 to make them all.

Also yes, you have raw chicken when killing wolf or snake.

BTW, does someone knows where I can find other class magasine ? I found many scholar class magasine but not others yet.

 
Hi, I like playing this mod, but inventory management is a nightmare. Are there any bigger backpack mods that work with this mod? I've tried Valmod's Bigger Backpack Mod and Sirillion's 72 slot bag. Neither worked.

Any ideas?

Thanks, B

 
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