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War of the Walkers mod

For those terrain problems a few posts above....

There was also a hotfix this week for the game. The file was small and might not have been noticed. Perhaps there was a glitch with one of the files and it overwrit the mods files.. Did you completely delete the 7days folder and do a reinstall before you added the mod?

 
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Are you guys running stable A16.2 or on experimental branch which has A16.3 B7? Cause I know B7 update recently made quite a few changes to rwg. In which case that can lead to issues as this mod is only for stable and I'm not supporting experimental.

 
Are you guys running stable A16.2 or on experimental branch which has A16.3 B7? Cause I know B7 update recently made quite a few changes to rwg. In which case that can lead to issues as this mod is only for stable and I'm not supporting experimental.
In my case I am with version 16.2 b7

 
You can see the bug they are talking about in the video I posted about the magic house. The poi that disappeared is on one of those weird lifted terrain chunks, like many others.

 
I dont play the experimentals either but i could see someone having update to latest experimental and having it overwrite the mod. Could cause big problems

Are the boss zombies and npcs active yet?

 
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dwallorde

Sorry .. But I'm going to break my own rule not to pester .. But are we ready for the 7D2D launcher yet??

I know that you are still fighting some bugs and were hoping to get it to the launcher last weekend, just wondering how we are doing on getting to the launcher. I only use the launcher anymore .. makes life so much easier.

Anyway, Enjoy the week and hope it goes well for you. Thanks

 
dwallorde
Sorry .. But I'm going to break my own rule not to pester .. But are we ready for the 7D2D launcher yet??

I know that you are still fighting some bugs and were hoping to get it to the launcher last weekend, just wondering how we are doing on getting to the launcher. I only use the launcher anymore .. makes life so much easier.

Anyway, Enjoy the week and hope it goes well for you. Thanks
I actually did try but for some reason it kept failing when I was trying to upload to github. I'm going to try again soon or I may have to get a new depository started.

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I dont play the experimentals either but i could see someone having update to latest experimental and having it overwrite the mod. Could cause big problems

Are the boss zombies and npcs active yet?
Boss zombies yes. And they are gamestaged and you probably won't see them until your higher level. For all screamer, blood moon and sleeper gamestages.

 
Some bug :

Dwall quest bug. When I finish part 2, game crash when loading next quest and I have to load a save before I finish part 2. That's also mean I can't kill zombie with gun anymore.

Duke Casino's disapears when I leave the game and then resume my game.

Scholar Class training level 3 crashed, I could keep playing my game, but I missed the reward of quest 3 and I won't be able to get it later.

That's is very important to take care of these bugs, because it makes the game almost unplayable.

 
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Also, where I craft golden machette plz ?
Advanced tool smithing station.

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Some bug : Dwall quest bug. When I finish part 2, game crash when loading next quest and I have to load a save before I finish part 2. That's also mean I can't kill zombie with gun anymore.

Duke Casino's disapears when I leave the game and then resume my game.

Scholar Class training level 3 crashed, I could keep playing my game, but I missed the reward of quest 3 and I won't be able to get it later.

That's is very important to take care of these bugs, because it makes the game almost unplayable.
I'll take a look at it. Should have another update out soon

 
Thanks you ! I really enjoy your mod.

I don't have the composition yet. Is it a class composition or should I farm library to find it ?

 
Dam, I was literally going to test a release version, and then 16.3 Drops. Boom! and its a lot of changes...I may have to delay a release until tomorrow.

 
Dwallorde .. Well the Fun Pimps like messing with everyone .. But hopefully it won't be to bad.

Looking forward to it being added to the 7D2D Launcher also.

Try and enjoy the up coming weekend. Think Positive

 
I just got server istalled with mod and couple minutes after 7dtd update hits. Oh well... have to wait when mod is updated too :cocksure:

 
Version 5.0.4 B27 Released!

Change Log:

-Added Distant Terrain Mesh Files for my prefabs

-Fixed Localization for Generic Storage Container

-Fixed Burning Barrel Recipe Linking to POI Version

-Changed Secure Storage Chest Max Damage to 750

-Changed Insecure Storage Chest Max Damage to 500

-Fixed Dwalls Quest 1

-Fixed Categorized Storage Container Perk not locking recipe

-Changed Categorized Storage Container Perk Point cost to 5

-Changed some requirements for Dwalls Quest 1

-Changed Oil is now Harvested at non Damaged Cars

-Changed Tungsten Arrow Heads now require Crucible

-Changed Duke Coins stack back to 20k

-Updated SMX UI MOD

-Updated Mod for A16.3 (b12) support

 
Version 5.0.4 B27 Released!
Change Log:

-Added Distant Terrain Mesh Files for my prefabs

-Fixed Localization for Generic Storage Container

-Fixed Burning Barrel Recipe Linking to POI Version

-Changed Secure Storage Chest Max Damage to 750

-Changed Insecure Storage Chest Max Damage to 500

-Fixed Dwalls Quest 1

-Fixed Categorized Storage Container Perk not locking recipe

-Changed Categorized Storage Container Perk Point cost to 5

-Changed some requirements for Dwalls Quest 1

-Changed Oil is now Harvested at non Damaged Cars

-Changed Tungsten Arrow Heads now require Crucible

-Changed Duke Coins stack back to 20k

-Updated SMX UI MOD

-Updated Mod for A16.3 (b12) support
Great!!!

 
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