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Wandering Traders DMT Mod

There is a chance your SDX isnt setup properly. Try installing it like its described in this tutorial: https://7d2dsdx.github.io/Tutorials/

It is more steps but isolates your vanilla game install from any changes, and really help reduce problems later if you do a lot of modding.

 
Installed it immediately and did a reboot and tried....same issue.

Your github says that the dependency files are 3 months old. Did you submit any patches (here, from another storage source) to the animation dependency since then that may have fix this error previously and possibly it wasn't uploaded to github (where the first page's links are)?

I'm just throwing possibilities into the air since we've gone over the most obvious things. I did notice you've got a couple of different github accounts and i thought maybe one of them (linked here) might be more updated than the original post's links.

To be honest, the search mode here isn't the most accurate i've used and i could have missed some patch you put out that could have corrected the issue in a previous post somewhere along the way.
The error is pretty fundamental basic. The mods have not changed that much to cause that issue.

You could copy the System.Core.dll from the game folder into your SDX folder and see if it helps.

 
Those are not errors that you can ignore. Looks like sdx either isnt setup properly or your missing some files, or both. There is a tutorial video on setting up SDX in the tutorial section. Hopefully that will help you.
The players can just use the 7D2D modlauncher to install this and other sdx mods now on the client side (That's a new feature) , or you can build a custom mod package and have the launcher send that to the clients. I think the launcher will also do dedi builds now too, but I never tried that.

Okay

 
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The error is pretty fundamental basic. The mods have not changed that much to cause that issue.
You could copy the System.Core.dll from the game folder into your SDX folder and see if it helps.
No effect.

 
There is a chance your SDX isnt setup properly. Try installing it like its described in this tutorial: https://7d2dsdx.github.io/Tutorials/
It is more steps but isolates your vanilla game install from any changes, and really help reduce problems later if you do a lot of modding.


Now i will admit, this guide has a few things i've not done (like delete my entire 7d2d and start over) but i was hoping to avoid something like that.

And i'm really trying not to offend anyone but this is the "only" mod series i can't compile and make work, this series (wandering traders/bandits and the HAL dependancy mods).

 
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No offense taken. I'm not aware of any issues with the modlet as it seems to work well in the many implementations I know about.

 
No offense taken. I'm not aware of any issues with the modlet as it seems to work well in the many implementations I know about.
Someone mentioned installing Net Framework 3.5, is there a way you can force it? Most of the time, it just ignores me and other versions of Net Framework tell me i've got the newest version. I just keep thinking i'm missing something.

 
Someone mentioned installing Net Framework 3.5, is there a way you can force it? Most of the time, it just ignores me and other versions of Net Framework tell me i've got the newest version. I just keep thinking i'm missing something.
I believe Net Framework is automatically installed through Windows update, as long as your system is up to date, it receives the updated version of Net Framework. Make sure that you have the latest Windows updates and see if that resolves the issue.

 
Scratch that, 3.5 is installed as well.
- - - Updated - - -

What's the link to experimental?
Wait a minute. Are you even using experimental channel for game updates? If you do, then you might grab dependencies from here.

 
This mod requires Alpha 17.2 version of the game. The patch scripts may not work on earlier version of the game.

 
I'm curious, did you try to load this mod using the mod launcher and let that do the SDX for you?

 
I'm curious, did you try to load this mod using the mod launcher and let that do the SDX for you?
I've got it loaded but i, honestly, don't know how to add other mods. I'm a visual learner, it's how i learned small engines and i learned computer repair (back in the 80s) when Radio Shack was a "for real" place and not the joke it is now. I'm really glad for Youtube but it doesn't cover everything sometimes. Running OSes, easy. Networking, easy. But when i approach something new i have to be led through it (so to speak).

That's why this problem has held on so long, because so much (of how it works) was left unsaid from the original "how to install" video. I erased SDX, ran CCLEANER and removed all it's relations to the registry, then reinstalled it (0.7.4) to see if that might be a solution but got no joy from that. I've even went to the mentioned "experimental" updates and that didn't solve the issue. It just feels like you guys might have a package, of some kind, installed on your PCs that i've never ran across, some sort of DLL pre-requisite package maybe.

I think the 7D2D mod launcher might be my only option only i'm not sure exactly what links to use when pointing to installing a new mod. Do i link to Sphereii's github link from page 1? Do i link from the experimental site link? Or is there another one out there, especially for the loader, that i don't know of?

 
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You only need to learn how to compile with SDX if you want to build modlets (for use on a dedicated server and/or clients) that is more than just xml modifications. If those SDX modlets are already built (like the wanderingTraders), and your not needing a dedicated server, then you are better off using the mod launcher to load those sdx modlets.

I made a quick video that might be helpful:

 
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You only need to learn how to compile with SDX if you want to build modlets (for use on a dedicated server and/or clients) that is more than just xml modifications. If those SDX modlets are already built (like the wanderingTraders), and your not needing a dedicated server, then you are better off using the mod launcher to load those sdx modlets.
I made a quick video that might be helpful:


I actually do use a dedicated server, with many mods already, and my players are good about noticing glitches and out-right craziness..thanks for the video..

But you said something that really got my attention. So i can compile it, with SDX, and then use the mods without SDX afterwards?

 
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Correct. The full version of SDX compiles all the scripts, patch scripts, etc into new DLLs and patches the game assembly DLL so it knows how to access the other DLLs. It can be configured to build both a client version and a dedicated server version if you specify those 2 paths to those install directories.

 
BTW, Sphereii updated his WanderingTraderSDX code which is required for these entities, assuming you want them not to slide around and otherwise behave badly.

 
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