Will there be an option to edit whether transport is open or closed by default?No intended delays due to the merger.
For reasons mentioned earlier it can't be changed as it is already part of the 100%/platinum or whatever it's called on any platform, thanks to the shackles of crossplay.I wouldn't call "Kill 25 players" really an achievement in a true PvP game and that is the most elite PvP achievement the game offers (out of 4 total). I think the achievements send a clear signal that this game isn't really focused on PvP...
What they should do is change it from "players" to "humans" so that bandits are included in the description (even though they already count in actual gameplay). Then they can increase the numbers to actual achievement worthy levels and everyone can clear them once bandits release.
Sure, they can change it. It might upset people, but they can change it.For reasons mentioned earlier it can't be changed as it is already part of the 100%/platinum or whatever it's called on any platform, thanks to the shackles of crossplay.
But indeed only 25 kills... That's a lazy round in Hell Let Loose on a drunk monday morning.
For reasons mentioned earlier it can't be changed as it is already part of the 100%/platinum or whatever it's called on any platform, thanks to the shackles of crossplay.
But indeed only 25 kills... That's a lazy round in Hell Let Loose on a drunk monday morning.
For reasons mentioned earlier it can't be changed as it is already part of the 100%/platinum or whatever it's called on any platform, thanks to the shackles of crossplay.
But indeed only 25 kills... That's a lazy round in Hell Let Loose on a drunk monday morning.
huh...those killing other players achievements are a lot higher. I guess the AI I asked had old information? So another example that achievements can be changed? Those numbers look a lot better for being achievements too. Once bandits come out I look forward to getting those at last. They are the only ones I never got and I didn't care enough to game the system into getting them.Here they are
View attachment 39177
Did you read my earlier post?Sure, they can change it. It might upset people, but they can change it.
Was that pre 1.0?They've already changed achievements in the past. The dying ones are much easier now. Meet your maker used to be 500 deaths, now it's 28. Survivalist used to be gamestage 1000 (which was actually impossible for a good while). Think there were others but can't recall right now.
The list I posted is a real historical steam list. I try to keep historical data,What is real?
The trophy pass program you referred to ended in 2019. The replacement program “PS Stars” stopped accepting new members last year and will end later this year. And I don’t think the replacement program was offering PS “bucks” for trophies anymore because that system was being abused. Regardless, I don’t think either of those will prevent the Devs from changing achievements in this game.Did you read my earlier post?
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Was that pre 1.0?
I was refering to the PS Stars program, not to the Telltale era program and trophies were still part of the engagement/loyalty bonusses . It did offer discounts or other things wich is considerred a certain vallue. Neither of us knows the fineprint in the TFP/PSN contract but every patch and update for PS5 has to be approved by Sony so I can imagine this is not a "do as you please" situation either.The trophy pass program you referred to ended in 2019. The replacement program “PS Stars” stopped accepting new members last year and will end later this year. And I don’t think the replacement program was offering PS “bucks” for trophies anymore because that system was being abused. Regardless, I don’t think either of those will prevent the Devs from changing achievements in this game.
This is what @Kosmic Kerman was refering to:I was refering to the PS Stars program, not to the Telltale era program and trophies were still part of the engagement/loyalty bonusses . It did offer discounts or other things wich is considerred a certain vallue. Neither of us knows the fineprint in the TFP/PSN contract but every patch and update for PS5 has to be approved by Sony so I can imagine this is not a "do as you please" situation either.
1.0 only peaked in players because those in the normi world thought the game was finished. They left when they realized this was wrong.Sidenote: I also saw that they are adding a headshots only mode. GOOOD ■■■■ TFP.
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2.0 blew ■■■ but calling 1.0 not a success is a stretch when it's literally when the game peaked in players lol.
T5 and T0?Yes, I believe there will be some new POI content for 3.0. We are also working on new POI content for future versions as well.
Will there be an option to edit whether transport is open or closed by default?
Version 3.0
Soon™Any news as of when this update is coming out? Like will it be a month or 2 or longer?
Yes. Regarding players' vehicles. Currently, by default, when placed in the world, a vehicle appears in the "Open" state. Will it be possible to set and edit this parameter through the sandbox? Because I have a server, and players sometimes like to steal from unprotected spots.Transport?
Are you asking about player vehicles?