PC V3.0 Sandbox Siege Dev Diary

For reasons mentioned earlier it can't be changed as it is already part of the 100%/platinum or whatever it's called on any platform, thanks to the shackles of crossplay.

But indeed only 25 kills... That's a lazy round in Hell Let Loose on a drunk monday morning.
Sure, they can change it. It might upset people, but they can change it.
 
For reasons mentioned earlier it can't be changed as it is already part of the 100%/platinum or whatever it's called on any platform, thanks to the shackles of crossplay.

But indeed only 25 kills... That's a lazy round in Hell Let Loose on a drunk monday morning.

They've already changed achievements in the past. The dying ones are much easier now. Meet your maker used to be 500 deaths, now it's 28. Survivalist used to be gamestage 1000 (which was actually impossible for a good while). Think there were others but can't recall right now.
 
For reasons mentioned earlier it can't be changed as it is already part of the 100%/platinum or whatever it's called on any platform, thanks to the shackles of crossplay.

But indeed only 25 kills... That's a lazy round in Hell Let Loose on a drunk monday morning.

Changing the wording from players to humans wouldn't change the completion records of anyone. It would simply signify that you could can earn it by killing bandits in addition to other players. I agree they shouldn't mess with the numbers and cause anyone's existing 100% to get reduced.
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huh...those killing other players achievements are a lot higher. I guess the AI I asked had old information? So another example that achievements can be changed? Those numbers look a lot better for being achievements too. Once bandits come out I look forward to getting those at last. They are the only ones I never got and I didn't care enough to game the system into getting them.

It will be interesting to see if those achievements climb in the accomplished rankings once 4.0 releases.

Edit: so I finally just opened Steam and looked at the current achievements and they are not the ones you have listed with needing 250 kills. They are the inconsequential kill 1, 5, 10, and 25 variety. What is real?
 
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Sure, they can change it. It might upset people, but they can change it.
Did you read my earlier post?
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They've already changed achievements in the past. The dying ones are much easier now. Meet your maker used to be 500 deaths, now it's 28. Survivalist used to be gamestage 1000 (which was actually impossible for a good while). Think there were others but can't recall right now.
Was that pre 1.0?
 
What is real?
The list I posted is a real historical steam list. I try to keep historical data,
only for this game though. I keep a record of the changes, like a learning
text for myself.

EDIT: I think that was one of the originals I think it was from oct 22 2015
It was mid way between Alpha 12.5. and Alpha 13 that was released in december.
 
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Did you read my earlier post?
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Was that pre 1.0?
The trophy pass program you referred to ended in 2019. The replacement program “PS Stars” stopped accepting new members last year and will end later this year. And I don’t think the replacement program was offering PS “bucks” for trophies anymore because that system was being abused. Regardless, I don’t think either of those will prevent the Devs from changing achievements in this game.
 
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