PC V2.6 EXP

If so I do apologize for that section of the rant then, I've never head of Grok in that context lol.
Another historical note: Grok originates from Robert Heinlein's 60s Sci-Fi novel 'Stranger in a Strange Land'. Because the overlap between sci-fi nerds and programmers is significant, it got adopted into programmer slang.

The true meaning of the word, and the fact it doesn't quite translate into human languages, is a central point of the novel. The main character, who's human but has been raised by aliens, uses it a lot and struggles to explain it to humanity.

Understand is definitely a major facet of grok but there's also elements of the hippy 'dig', and some element of 'not only understand this one thing but have the world view to understand its wider ramifications'.
 
isint it time for our moderators to take all this off topic bs off to a new 'get a room' thread so those of us who are interested in what is going on with the development of the game rather than the .... noise? hyperbole? ■■■■e definitely! egos. got plenty more descriptors of the posers that infest this site.
got more interesting things to do with my time than watch these antagonist vs protagonist rants
 
Hi everyone,
I'm pretty new to the game and I'm trying to learn everything in Creative Mode, including building techniques and how things work together, without wasting resources.

Many of the tabs in Creative Mode on my PlayStation 5 are empty.
Will they be filled in version 2.6?
 
They did. You don’t have to rely on me. Just follow what developers say when they say it. Watch each dev stream. Read their forum comments. Follow them on X. You can be as involved as you want. But if you miss something please don’t just assume it was never said.

The screenshot posted on X once every red blue moon? or the dev stream almost a year ago which they only made because 2.0 was a ■■■■show?
At least we don't have to wait 1.5 years for an alpha update anymore, glad it's been reduced to months 😇
 
The screenshot posted on X once every red blue moon? or the dev stream almost a year ago which they only made because 2.0 was a ■■■■show?
At least we don't have to wait 1.5 years for an alpha update anymore, glad it's been reduced to months 😇
Exactly. It's not difficult. BTW, their explanations of why temperature went away would not have been in those two examples. It would have been in a previous one closer to the time when it was actually removed.
 
Hi everyone,
I'm pretty new to the game and I'm trying to learn everything in Creative Mode, including building techniques and how things work together, without wasting resources.

Many of the tabs in Creative Mode on my PlayStation 5 are empty.
Will they be filled in version 2.6?
There's no guarantee that something missing will be added. Some things like dev items are intentionally removed. However, I don't think you should be seeing any empty categories. If you show a screenshot of your screen when you have an empty category, someone can probably tell you why it's empty. It is likely to be a filter you have enabled.

That's a bug. There's a difference between a feature being changed intentionally and a bug. Intentional changes are what we are talking about.
I don't think it's a bug. The support response to it seemed to be saying it's intentional.
 
They removed clothing, leaving far fewer mod slots available. Having to place enough mods in for temperature when there wasn't any other way to improve you temperature control would have cost way too many mod slots.
You could just tie the temperature to the quality of the armor items. It would be more or less what we have now (and basically what we had before) but it'd just be armor instead of a separate clothing system and it'd be completely acceptable as a stop gap feature IF that was what they had originally intended. It would have taken them genuinely 10 minutes. They CHOSE to not do that and then went even further later as to just turn temperature OFF. No reason was provided to players.

We can truly only speculate but I firmly believe TFP had absolutely no intention of bringing temperature back because it was pretty much silently removed with the armor update and went MIA for 2 years, then in the very update that was supposed to introduce weather and biome hazards there was not even a whimper of temperature mechanics returning. THEN the ■■■■storm happened and suddenly they took the 10 minutes to turn the feature back on. I don't like this revisionism people are pushing that "it was just a stop-gap in an in-development game" when there's genuinely no evidence to support it. All we have is the sequence of events and the complete silence on the matter which indicate that that wasn't true. And there's also no real reason TFP had to remove it in the first place.

I've already indicated how they could have maintained a semblance of temperature progression in the first paragraph but it's also worth noting that there wasn't anything all that wrong with the previous temperature system and it's not so significantly different from the one we have now that would indicate that 2 years of work went into it. It's very clear in my opinion they just wanted to remove it and then put a couple days work into it when people were loud about it. It was hardly some revolution that upended the games code and required the entire system to be removed for 2 years just for the game to be playable was it? It could have comfortably been left on and then just updated to be what we have now.
 
You could just tie the temperature to the quality of the armor items. It would be more or less what we have now (and basically what we had before) but it'd just be armor instead of a separate clothing system and it'd be completely acceptable as a stop gap feature IF that was what they had originally intended. It would have taken them genuinely 10 minutes. They CHOSE to not do that and then went even further later as to just turn temperature OFF. No reason was provided to players.

We can truly only speculate but I firmly believe TFP had absolutely no intention of bringing temperature back because it was pretty much silently removed with the armor update and went MIA for 2 years, then in the very update that was supposed to introduce weather and biome hazards there was not even a whimper of temperature mechanics returning. THEN the ■■■■storm happened and suddenly they took the 10 minutes to turn the feature back on. I don't like this revisionism people are pushing that "it was just a stop-gap in an in-development game" when there's genuinely no evidence to support it. All we have is the sequence of events and the complete silence on the matter which indicate that that wasn't true. And there's also no real reason TFP had to remove it in the first place.

I've already indicated how they could have maintained a semblance of temperature progression in the first paragraph but it's also worth noting that there wasn't anything all that wrong with the previous temperature system and it's not so significantly different from the one we have now that would indicate that 2 years of work went into it. It's very clear in my opinion they just wanted to remove it and then put a couple days work into it when people were loud about it. It was hardly some revolution that upended the games code and required the entire system to be removed for 2 years just for the game to be playable was it? It could have comfortably been left on and then just updated to be what we have now.
I like your content and it is very apparent you are very passionate about this game.

But any lack or perceived lack of communication is not reason to then claim, with any sort of certainty or knowledge, anything about what TFP were thinking or what their plans are.
 
You could just tie the temperature to the quality of the armor items. It would be more or less what we have now (and basically what we had before) but it'd just be armor instead of a separate clothing system and it'd be completely acceptable as a stop gap feature IF that was what they had originally intended. It would have taken them genuinely 10 minutes. They CHOSE to not do that and then went even further later as to just turn temperature OFF. No reason was provided to players.

We can truly only speculate but I firmly believe TFP had absolutely no intention of bringing temperature back because it was pretty much silently removed with the armor update and went MIA for 2 years, then in the very update that was supposed to introduce weather and biome hazards there was not even a whimper of temperature mechanics returning. THEN the ■■■■storm happened and suddenly they took the 10 minutes to turn the feature back on. I don't like this revisionism people are pushing that "it was just a stop-gap in an in-development game" when there's genuinely no evidence to support it. All we have is the sequence of events and the complete silence on the matter which indicate that that wasn't true. And there's also no real reason TFP had to remove it in the first place.

I've already indicated how they could have maintained a semblance of temperature progression in the first paragraph but it's also worth noting that there wasn't anything all that wrong with the previous temperature system and it's not so significantly different from the one we have now that would indicate that 2 years of work went into it. It's very clear in my opinion they just wanted to remove it and then put a couple days work into it when people were loud about it. It was hardly some revolution that upended the games code and required the entire system to be removed for 2 years just for the game to be playable was it? It could have comfortably been left on and then just updated to be what we have now.
Also they removed the 'Well Insulated Perk' from Fortitude as well, and no mention of why its gone or if its ever coming back.
 
Yes it was. I don’t expect you to have read every statement made by TFP, but it is just common courtesy to assume you missed something before accusing TFP of never explaining it. It’s your schtick to assume worst motives possible for any action and then rant for several episodes against that as though it were the actual truth.
Neither my schtick NOR is it something that has ever even happened once. I haven't even ran any kind of episodic content in like 8 months. I have no idea why you pretend to know what my content is about it would be perfectly normal to just say "I don't watch it so idk what you do" You'd also know i was extremely positive about 2.5 and the 3.0 news if you did.
How do you know it wasn’t necessary? What? They just push the simple development button and everything just works the way you want it too? @faatal could you please just press the bandit button so we can get 3.0 this month please?
Because nothing that was added in 1.0 would have broken the temperature system EXCEPT the clothing overhaul which I've already explained from my perspective as a modder at least, would have been trivial to fix. A single XML line for each clothing item. Pretty much exactly how the current clothes work but attached to armor. Then they could have removed that and put it on the clothes when they planned to add clothing.
You’re right. Just like every major update, adjustments and additions were made in the .x updates based on player feedback. I can tell you that temperature was planned to be added in even though it didn’t come by 2.0. The outrage definitely pushed them to prioritize things but it’s silly to think they weren’t going to ever add temperature until the bad reviews changed their minds.
If that IS the case then making your biome hazard and weather update and not prioritizing TEMPERATURE mechanics is just ■■■■ing bizarre Roland there's no other word for it. "Oh you guys wanted environmental hazard with your environmental hazard update durr sorry we didn't know" that's like adding bandits to the bandit update but being confused when people expected them to attack the player.

That’s just not true. Sorry you weren’t following the development to the degree that you read or heard it but it’s inaccurate to say they never addressed temperature or their plans to bring it back at all.
Then show us receipts, because I was the poor mother■■■■er watching those dev streams and then summarizing them in news videos and I don't recall that at all. Perhaps as I think Jost said, it was something lost in the switchover or just the sands of time eroding the memory but I don't remember anything of that nature.
I had no idea there was an AI called grok. It’s sad when a previously great word has to be abandoned because it has become a brand name. Just replace the word with “understand”. My comments had nothing to do with AI.
Fair enough.
Also I was not saying we should be grateful for the grace they grant us to play their game while they develop it. I was saying we should be mindful that it is a game in the midst of active development and so there will be times when things go offline and online and there will be cuts and changes. Don’t inject that reality with some outrageous claim that I think we should worship TFP because they let us play their game.
Well you certainly seem to word it as such with "They allow us to play their game"

"Allow" and "Their" are doing incredibly heavy lifting in that sentence when you consider that this was in the original kickstarter pitch for the game:

1773668722263.png

Regardless I don't even have beef with TFP anymore they've shown they're trying to listen to players and have made moves to fix problems I'm just maddened by the way you defend them by basically never admitting ANYTHING they did is wrong or a misstep. Even when THEY change their direction to go against what you said they were doing i.e jars.
Post automatically merged:

Also they removed the 'Well Insulated Perk' from Fortitude as well, and no mention of why its gone or if its ever coming back.
True, it could have merely been left locked like the drug addiction resistance perk in older updates.
 
You could just tie the temperature to the quality of the armor items. It would be more or less what we have now (and basically what we had before) but it'd just be armor instead of a separate clothing system and it'd be completely acceptable as a stop gap feature IF that was what they had originally intended. It would have taken them genuinely 10 minutes. They CHOSE to not do that and then went even further later as to just turn temperature OFF. No reason was provided to players

Ten minutes? Sure, they needed weeks or months to add the current temperature system. Changing a temporary system with another temporary system takes time and also opens up for unnecessary critique because people will assume the new system will be the final system. Are you sure you wouldn't have protested about this "simplification" if they had done that ?

You are correct that they could have done it, you are right that there would have been also good reasons for it, but there are also disadvantages to what you have proposed. So it seems they decided against this course.

And yes, they informed us about it. I have no inside knowledge at all about development (just a volunteer moderator) and I heard about it being temporary. Since I don't read their social media, it must have been here in the forum or in patch notes.

We can truly only speculate but I firmly believe TFP had absolutely no intention of bringing temperature back because it was pretty much silently removed with the armor update and went MIA for 2 years, then in the very update that was supposed to introduce weather and biome hazards there was not even a whimper of temperature mechanics returning. THEN the ■■■■storm happened and suddenly they took the 10 minutes to turn the feature back on. I don't like this revisionism people are pushing that "it was just a stop-gap in an in-development game" when there's genuinely no evidence to support it. All we have is the sequence of events and the complete silence on the matter which indicate that that wasn't true. And there's also no real reason TFP had to remove it in the first place

Oh, I really want to understand those 10 minutes to get it back. The ■■■■storm happened somewhere in April/May/June last year. Are you saying 10 minutes after that a new release was there with the new temperature system? If not, how do you get at those 10 minutes? Sure, its hyperbole, but I didn't see temperature return for days or weeks either, it was months.

I am also astounded how simply you stamp Roland as a liar when he said clearly they gave that information that temperature would return. Not even a doubt that your "facts" could not all be as "clear" as you say.

I've already indicated how they could have maintained a semblance of temperature progression in the first paragraph but it's also worth noting that there wasn't anything all that wrong with the previous temperature system and it's not so significantly different from the one we have now that would indicate that 2 years of work went into it. It's very clear in my opinion they just wanted to remove it and then put a couple days work into it when people were loud about it. It was hardly some revolution that upended the games code and required the entire system to be removed for 2 years just for the game to be playable was it? It could have comfortably been left on and then just updated to be what we have now.

We all know how slow development is with 7d2d. But whenever it fits our argument we simply say it takes 10 minutes !? Sorry, you should know better.
The reason may be either because we are ignorant about what it takes to make changes in this old grown code or they are simply very slow devs or both. No matter, when they do something it always takes a lot more time than 10 minutes.
 
Are you sure you wouldn't have protested about this "simplification" if they had done that ?
No i would have protested that simplification...in the same way I think the current system is a simplification...because they'd be the same system but with a new item to pick up that you can't even see on your character anyway. My point is though that temperature could have just been done as I just suggested and it'd be in largely the same state as it is now but WITHOUT the two years of being missing. Sure they've made improvements to the temp system like block buffs and some changes to the exact effects of the temps but none of that necessitates the removal of the feature like it was some damaged car part. We can see the XML and source code from both versions you know? it's not a revolution.

I am also astounded how simply you stamp Roland as a liar when he said clearly they gave that information that temperature would return. Not even a doubt that your "facts" could not all be as "clear" as you say.
I'm not stamping him as a liar. I am literally asking him to show us the proof because I don't know what he's referring to.

We all know how slow development is with 7d2d. But whenever it fits our argument we simply say it takes 10 minutes !? Sorry, you should know better.
The reason may be either because we are ignorant about what it takes to make changes in this old grown code or they are simply very slow devs or both. No matter, when they do something it always takes a lot more time than 10 minutes

There was a mod that came out a few months after 1.0 that re implemented temperature survival. The mod is 36 kilobytes and it modifies 2 XML files for a total of about 100 lines of XML. The vast majority of which were just modifying the temperature effects of the existing 64 armor pieces.
When I tell you it could have been done in 10 minutes. I mean it could have been done. VERY. VERY. Easily.

Anyway I'm not even sure what point we're trying to move toward here. Like what is it you're trying to get me to understand here?
 
I'm just maddened by the way you defend them

Why? Are you attacking them? I don't see myself defending THEM in this conversation. I see myself clarifying that changes and cuts are made for actual reasons in response to one user who claimed that changes and cuts are made for no discernible reason. I just disagree with that very naive and simplistic statement. That's all. I'm not trying to say their reasons were good or that they were right to not put a placeholder temperature system into 2.0 instead of waiting until they had clothing done.

The fact that you see my comments as defending their decisions says more about your own position and mindset than it does mine since I never stated at all my opinion about whether it was good or bad that they didn't have temperature ready to go with 2.0. I actually agree that it would have been better to have temperature. I don't just jump to the conclusion that they didn't do it without a reason.

Sure, lately you've been more positive. It isn't lost on anyone that we are on the verge of the most important update 7 Days to Die has or ever will have. It makes sense from a business perspective to do what you're doing....
 
Why? Are you attacking them? I don't see myself defending THEM in this conversation. I see myself clarifying that changes and cuts are made for actual reasons in response to one user who claimed that changes and cuts are made for no discernible reason. I just disagree with that very naive and simplistic statement. That's all. I'm not trying to say their reasons were good or that they were right to not put a placeholder temperature system into 2.0 instead of waiting until they had clothing done.
I'm CRITICIZING them and you are defending them from it. IF you see critique as attack then so be it.
The fact that you see my comments as defending their decisions says more about your own position and mindset than it does mine since I never stated at all my opinion about whether it was good or bad that they didn't have temperature ready to go with 2.0. I actually agree that it would have been better to have temperature. I don't just jump to the conclusion that they didn't do it without a reason.
See above.
Sure, lately you've been more positive. It isn't lost on anyone that we are on the verge of the most important update 7 Days to Die has or ever will have. It makes sense from a business perspective to do what you're doing....
The most important update was 1.0 and it was most likely the peak of it's player counts (especially since it hasn't reached such heights since) You continuously assert that I'm disingenuous with my critique Roland and I'm frankly done with your accusations. You've said it in DMs, you've said it publicly, You've implied it publicly.

You think that I manipulate narratives around this game for my own gain because you think the community are completely stupid and being mislead by a charlatan. You are wrong on all three counts. If I were being disingenuous I would be called out by the hundreds of thousands of people who watch my content. I've been called too negative before but not once have any of those people accused me of not being genuine in my negativity or positivity except for you. That is an unimaginable sample size for you, the lone conspiracy theorist who thinks I'm a grifter, to be correct against. We're talking in the number of half a million unique individuals vs you, someone who blatantly doesn't actually watch with my content NOR engages with me in good faith at all. I've had death threats and doxxing threats from people operating in more good faith than you Roland. That's how bat■■■■ your assertions of my motives have become. At least the guy wishing death on me does it because he actually believes that I believe what I say.

The 7dtd community isn't so easily mislead as you think it is. I'm done arguing with you Roland. It is extremely clear to me that you can't have a normal conversation if it's critical about 7dtd. You've been accused of everything I'm accusing you of now for over a decade. Do not pretend to be unaware of that. It would only make you look like a fool.

If you respond to this with any flavour of "You're just misinterpreting me" it will be taken very poorly because misinterpreting your suggestions once is my fault, twice is a coincidence. Your repeated insinuations of bad faith over the course of 5 years are not merely me misinterpreting you, not on the scale of times this has happened between us.

So go ahead. Gaslight me and i'm just making this up again for like 10th time. =)
 
There's a few in game changes i can think off

Skills and action skills being changed almost out of nowhere.

Jars, they were removed for the sake of making water harder

Vehicle and weapon assembly, though this might have been due to making things more simpler or code

Others things that were actively removed had a reason like the plains and ground farming
 
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