PC V2.6 EXP

People forget that, since the game is still in development, ideas can change, devs could have change their mind on a certain feature that turned out as not working as well as they imagined it would, so it's back to the drawing board to make things better.

Example: In early talks, a wolf might have been an option as a companion and you could maybe add some pocket mods so that it can carry your stuff... It turned into the drone, who can carry your stuff and heal you and follow you around.

The game is in development, so even if someone might have said this or that in the pass, it means absolutely nothing as new ideas probably came up or they changed that certain feature into something very different than what they first mentioned some years ago.
The argument of "well Madmole (or anyone else) said this many years ago" is not worth much; he said that then and he's saying this now.

As most people I'm sure, I live in the Now and not in the Pass, so lets just wait and see what 7 Days to Die brings to us in the Future.
 
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People forget that, since the game is still in development, ideas can change, devs could have change their mind on a certain feature that turned out as not working as well as they imagined it would, so it's back to the drawing board to make things better.

Example: In early talks, a wolf might have been an option as a companion and you could maybe add some pocket mods so that it can carry your stuff... It turned into the drone, who can carry your stuff and heal you and follow you around.

The game is in development, so even if someone might have said this or that in the pass, it means absolutely nothing as new ideas probably came up or they changed that certain feature into something very different than what they first mentioned some years ago.
The argument of "well Madmole (or anyone else) said this many years ago" is not worth much; he said that then and he's saying this now.

As most people I'm sure, I live in the Now and not in the Pass, so lets just wait and see what 7 Days to Die brings to us in the Future.

We were specifically talking about the reason(s) temperature was removed a few years ago and if "temporary removal" was told to us. FOR THAT question it is absolutely necessary to look at what was said by them a few years ago and not at all what is said now.

Now, whether they would actually have added temperature again if they weren't prodded, that is a different question and the answer we will never know
 
We were specifically talking about the reason(s) temperature was removed a few years ago and if "temporary removal" was told to us. FOR THAT question it is absolutely necessary to look at what was said by them a few years ago and not at all what is said now.

Now, whether they would actually have added temperature again if they weren't prodded, that is a different question and the answer we will never know
Yes sorry, I quoted you but meant the recent talks in general. Quoting you was a mistake as I was giving my general opinion on all the recent posts and not just that specific subject. I corrected this already.
 
I for one visit this thread specifically for news on the 2.6 release.
I should not have to peruse 4 pages of off topic back and forth.
That said, is there any news on the 2.6 stable release?
13 days ago, it was said that 2.6 Stable was close to being released, but it seems they decided to add more fixes, which can only be a good thing, right? So that could mean a new Experimental release before Stable, maybe... Or Stable could be released today... Who the hell knows anymore?!?
 
13 days ago, it was said that 2.6 Stable was close to being released, but it seems they decided to add more fixes, which can only be a good thing, right? So that could mean a new Experimental release before Stable, maybe... Or Stable could be released today... Who the hell knows anymore?!?
and since then:
Today I found that a chunk mesh generation visual improvement that went into 2.5, was using a lot of temporary memory, which caused the memory garbage collector to run often. That causes big lag spikes every few seconds. I have a fix and we are planning on getting another build out.

Today I did another bug fix they wanted, so that was merged over, but stable is close. "Fixed Road texture blending on low settings when a new world is first loaded."

Thats 2 builds (at minimum if nothing came out of testing the build.) So we are looking at b12 minimum if no other test releases happened. Considdering b10 is latest_experimental, there will be at least a b12 experimental. TFP has NEVER skipped an experimental release when higher than current experimental release. So forget stable. There will be another exp release before a stable.
 
13 days ago, it was said that 2.6 Stable was close to being released, but it seems they decided to add more fixes, which can only be a good thing, right? So that could mean a new Experimental release before Stable, maybe... Or Stable could be released today... Who the hell knows anymore?!?
hope for the best and expect the worse, The best scenario for me would be another month of them fixing bugs before they release it.
 
During that timeframe, numerous items and assets were removed without any explanation. Consequently, everyone has developed their own theories regarding the reasons behind the removal of so many items.
What timeframe? What items? What assets? They hired new artists to overhaul the world and all the decorations, inventory item art, entity models, and added hundreds of block shapes and POIs. What did you see completely disappear?

Your theory is wrong. No assets in the game belonged to any employee.
 
Correct me if I'm wrong, as a console player, I don't have access to experimental, but I've not seen any release notes from the experimental build releases that I've been used to seeing on previous experimentals.
As a console player, it's informative to see how many experimental builds are being released, and the fixes.
Instead, since the initial announcement, there's been silence as to the builds currently in testing.
 
Correct me if I'm wrong, as a console player, I don't have access to experimental, but I've not seen any release notes from the experimental build releases that I've been used to seeing on previous experimentals.
As a console player, it's informative to see how many experimental builds are being released, and the fixes.
Instead, since the initial announcement, there's been silence as to the builds currently in testing.
They don't release experimental notes unless an experimental's been released. No new 2.6 experimentals have been released yet since the current one.
 
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