My first Red-moon 2.5.
I set my base up for the attack. I had what I thought was a thin but solid defense. A single layer of cobblestoned wall fully enclosed. With a stairwell leading up surrounded by wood spikes. Which was more like blocks that you would need to jump on. I figured that I would funnel them up into my Killzone.
But they didn't try to jump up. No they went around. to the sides and back of my base. I didn't know why but they attacked the walls. I shot them but they kept at it. The only thing that saved me from being over run was that I kept the doors on the upper level of my base closed. Causing me to have to move to my fallback position. Which I thought that I would never have to use.
After some hard fighting, I found out what had happened.
While I did have a single layer, I was using wood frames for most of the floor. Also the zombies can crawl though a 1x1x1 opening Vs. 1x2x1x for people. Something I forgot about. But the other thing is that it seems that the game seems to measure Voxels in and around the base to look for weak points and then attack.
I am on to you Fun pimps and your Sneaky ways!
I set my base up for the attack. I had what I thought was a thin but solid defense. A single layer of cobblestoned wall fully enclosed. With a stairwell leading up surrounded by wood spikes. Which was more like blocks that you would need to jump on. I figured that I would funnel them up into my Killzone.
But they didn't try to jump up. No they went around. to the sides and back of my base. I didn't know why but they attacked the walls. I shot them but they kept at it. The only thing that saved me from being over run was that I kept the doors on the upper level of my base closed. Causing me to have to move to my fallback position. Which I thought that I would never have to use.
After some hard fighting, I found out what had happened.
While I did have a single layer, I was using wood frames for most of the floor. Also the zombies can crawl though a 1x1x1 opening Vs. 1x2x1x for people. Something I forgot about. But the other thing is that it seems that the game seems to measure Voxels in and around the base to look for weak points and then attack.
I am on to you Fun pimps and your Sneaky ways!



