V2.5 Survival Revival Dev Diary

Truthfully I probably missed a lot of things in the game. Never concentrated
on rewards or the achievements. I get a bit wrapped up in, traveling across
the map to see how my painted landscape plays out and what can be done better.

This version especially, it inspires me, to do a bit more crafting, racing the
storms, using bait traps. There is no set path, so I wander as far as I can. I
did notice one thing that I don't remember happening before, swimming in water
has less friction once you stop stroking. So I have actually started reading
outside of editing and modding and painting.

I missed the fact that the Lever action rifle was in the game for years. Until I was
told recently. Just busted my butt to craft one yesterday, happy days.

Fighting feels more fluid to me now, I actively switch between, melee ranged and
spikes in almost every fight. The way the food and water have been redone, it plays
perfectly into going far and through multiple biomes, then having to return, no straight
paths, mostly offroad, 4k feels like 20.

Now I have one thing I want to do or get, I "need" binoculars, I may try to mod a set
unless I can find a mod for one. I "need" a set, trying to manually find all of the
traders.

Best for me is I am nearly finished building my computer, so I can reinstall my theflood mod.
I didn't build it for the game, it' for an ai project, but the game will benefit from it also.
I build a computer every 9 or 10 years. This new one should last for the next generation of 7days
and New releases.

It's often like watching an episode of The Wonder Years when I read your posts. 🤔😛

(Skip the binoculars, and go with the gyrocopter).


💀
 
no need for binoculars , though they would be cool , 8x scope is fine. realistically by the time you could make binocs in the game you can make a scope or buy one.
Even at maximum settings, most things don't "show" at great distance, I've loved binoculars in other similar games (miscreated, warz, infestation, dayz, h1z1) and would love them in this game but they'd not be that useful tbh.
 
(Skip the binoculars, and go with the gyrocopter).
Tried it before a few times. It kind of throws discovery in the circular file for me. Half of my playthrough
is discovering the different areas and pois as I search for the traders, kind of an apocalyptic where's Waldo
or Waldina with zombies. The way I design my worlds it makes them feel bigger, the speed and unobstructed
view from a gyro make it feel smaller. When I design the terrain, I don't post POIs so I often teleport, fly, and run
to see so I can get an idea of how the natural terrain configuration, either helps hampers of redirects progressive
movement. The best vehicle for my maps would be an Mx dirt bike, I plan to use the vehicle mod to test it, but for
now I'm just enjoying playing, using my bicycle.
The gravity and physics is getting closer to something I want to design a map around. Natural jumps over gorges,
half pipes, and stair step cliff jumps, all while surviving an apocalypse. A visual is the opposite of level, with an
elevated range, separating the areas. I miss SSX3.
8x scope is fine.
I actually tried it as a test, while doing a dissimilar test earlier, it could work, I would like it to bypass
the LOD if possible, just to be able to see the flag at least. But they don't render beyond approx 140
meters. When making quick head swivels, that might as well be 2 miles. I passed a trader Hugh multiple
trips, by that distance because he is in an area that i don't usually stop to rest. Gotta watch for mines AKA
Buzzard bait.
 
Dear TFP,
going into source of water after every meal is not the survival mechanics game lacked. Thank you
Why would you do that? Smell really has so little impact unless you are eating while surrounded, it doesn't matter. It's an increase to your chances of being attacked if, and only if, there are zombies nearby who are spawned and not sleeping. Otherwise, it has zero effect and is nothing more than a visual thing. I completely ignore it. The only thing I do is put away any raw meat I find so I'm not constantly drawing in zombies. But I eat whenever I need to without even bothering to look around me to see if there are zombies nearby, including when doing tier 6 infested quests, and it has never been a problem.
 
Lots of I want more survival aspects added to the game, no not that way posts. It’s almost like people want the appearance of survival, difficulty, etc. without any of the inconveniences.
 
Hello, update 2.5 is the best thing I've played in a long time.

I regret that Fun Pimps focuses too much on exploration and scavenging; it needs to be balanced, stick to the basics. Sometimes we like to play in a relaxed mode, devs...
I regret that almost all the maps have the same elevation on flat ground. The snow should be higher, even without mountains.
We should at least have this biome to safely burrow into with our forges, etc.

I don't like the RWG map; it's bad. I preferred the older versions.

I really appreciated Valheim's comfort system and their smoke-suffocating system if the room doesn't have an exhaust vent. I'd like to be able to use ovens and refrigerators, etc., with electricity and a food spoilage system.
In short, I want a survival game, not an RPG excuse to insert outdated game mechanics that have been obsolete for 10 years.
My only regret is the lack of a mix of text and hands-on learning.
I loved the 600-level weapons with four parts to assemble.

I don't understand why, in a zombie game, we aren't rats or other animals are zombies.
There's a lack of specialized workbenches, a real work and construction area. Cooking is the same; we're still cooking over a wood fire like in prehistoric times at the end of the game...
I want real spider zombies capable of hiding in corners and on the ceiling, and able to climb like before.

More special zombies.

The skill tree is a good idea, but I'd like to have separate classes for base building, repair, and construction, in addition to weapon skills. The mummy and the grizzly bear are rare zombies, and I would have preferred them.

I don't understand why a cowboy zombie hides bees; the mummy would have made more sense, and the same goes for the grizzly bear...
The game has become a poorly executed mix of everything.
I'm not in a hurry to get the bandits (I'm very afraid of the result).
When I saw the roadmap, I was very, very disappointed. I hope the game stays in alpha for decades because, in my opinion, it's seriously lacking in mechanics and content.
Many are looking for a replacement because it's missing what we were originally looking for.

Before, I used to play for 100, 200, 300 days, I loved building... Now, I'm stuck with 4 hordes, and even then I'm forcing myself, and I'm fed up.
Even horde day has become a chore to play, whereas before I loved preparing my base for the horde on day 7.

I've forgotten some things, but if this could happen, it would be my wish. Best of luck to the team that's making sure we have the best game possible. Keep up the good work.
 
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