V2.5 Survival Revival Dev Diary

Went raiding on a house in a winter biome today.
the house had two red sculls, but it turned out to be harder than I thought.
This house was a maze, I ended up accidently pulling several groups of zeds, what chased me. I got turned around and found myself in a tiny half bath and sitting on the thrown. 😁
They destroyed that flimsy door and rushed me. They were very tough, several ferals, a few greens and even a blue.
How dare they attack me in my thrown room. So I took them out. But not sooner did I step off the toilet (the thrown) then I heard a sound from behind. Suddenly, the wall behind the toilet gave way and two more zombies attacked though there. Another blue and feral.
Then the storm hit. 😂
So I took my time and looted everything. Even busted the lock on the strongbox, rather than pick the lock.
Oddly enough the storm ended a moment after I was planning to walk out.
I did another house and was very glad to have added those expanders to my mini bike.
Oh, I'm so interested in your adventures and walkthroughs of the game, but that's not what this is about...
Post automatically merged:

But seriously, I don't think I'm at all interested in how exactly you play the game!
Here they share what they would like to see in the game or not, or if something isn't working properly.
 
Have you ever thought about renaming the Dire-wolf to the leg breaker? 😁
Every time I tangle with one. My avatar breaks a leg.
Same here. Dire Wolf = Broken Leg, like clockwork.
Post automatically merged:

I'd like to see a "cargo expander" for the player's inventory too.
We have perks/mods that help with encumbrance, but nothing that increases total slots.
I don't think a perk would be appropriate, but a series of bags/backpacks might be nice.
There is actually a chat going on in the Pimp Dreams forum requesting exactly that.
 
Back
Top